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Subject: Re: rebel 10~!! super strong on amd k62 500

Author: Peter Kappler

Date: 22:15:46 07/27/00

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On July 28, 2000 at 00:50:09, Ratko V Tomic wrote:

>Well, you're unjust to Thorsten. The rating calculations
>extract very little data from each game, about 1.58 bits
>per game (i.e. log2(3)). On the other hand, each ply contains
>about 5-6 bits of data, or for a 100 ply game you have 500
>bits of data produced. Hence the conventional rating tests
>based on the 3-way game result are very highly inefficient,
>they keep about 0.3 percent of info produced in game.

Why 5-6 bits per ply?  Just enough to represent an appoximate evaluation of the
position?

>
>The advantage of ratings to the more efficient information
>extractors (such as human brain) is that one can compute
>such rating without even knowing how to play chess. Another
>advantage is that they're not biased by human subjective judgment
>(the ratings may manifest other biases which reduce their
>predictive power, especially when extrapolating to a new opponent
>from a small number of earlier opponents). A human chess player
>likely extracts 100 times more info per game than the mechanical
>rating calculator, and the stronger the player the more info he
>can extract.
>
<snip>


Well said.  I have always felt this way, and seeing the idea explained so
eloquently is comforting in a strange way. :)

--Peter



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