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Subject: Re: rebel 10~!! super strong on amd k62 500

Author: Dann Corbit

Date: 22:23:55 07/27/00

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On July 28, 2000 at 01:15:46, Peter Kappler wrote:

>On July 28, 2000 at 00:50:09, Ratko V Tomic wrote:
>
>>Well, you're unjust to Thorsten. The rating calculations
>>extract very little data from each game, about 1.58 bits
>>per game (i.e. log2(3)). On the other hand, each ply contains
>>about 5-6 bits of data, or for a 100 ply game you have 500
>>bits of data produced. Hence the conventional rating tests
>>based on the 3-way game result are very highly inefficient,
>>they keep about 0.3 percent of info produced in game.
>
>Why 5-6 bits per ply?  Just enough to represent an appoximate evaluation of the
>position?
>
>>
>>The advantage of ratings to the more efficient information
>>extractors (such as human brain) is that one can compute
>>such rating without even knowing how to play chess. Another
>>advantage is that they're not biased by human subjective judgment
>>(the ratings may manifest other biases which reduce their
>>predictive power, especially when extrapolating to a new opponent
>>from a small number of earlier opponents). A human chess player
>>likely extracts 100 times more info per game than the mechanical
>>rating calculator, and the stronger the player the more info he
>>can extract.
>>
><snip>
>
>
>Well said.  I have always felt this way, and seeing the idea explained so
>eloquently is comforting in a strange way. :)

I don't believe it for a minute.

I have seen too many times when someone is completely wrong in their assessments
to fall for it.

Often times, we will insert brilliancy into a move a computer stumbled onto by
pure accident (as evidenced by the ce at the time of the choice).

But then again, I'm no chess expert.



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