Author: Wieland Belka
Date: 13:25:43 11/08/00
Go up one level in this thread
On November 07, 2000 at 17:36:35, Robert Hyatt wrote: >On November 07, 2000 at 17:01:16, Wieland Belka wrote: > >>On November 07, 2000 at 10:30:06, Robert Hyatt wrote: >> >>>On November 07, 2000 at 06:56:01, Wieland Belka wrote: >>> >>>>On November 05, 2000 at 09:42:40, Robert Hyatt wrote: >>>> >>>>>On November 05, 2000 at 06:09:28, Wieland Belka wrote: >>>>> >>>>>>On November 04, 2000 at 23:58:39, Robert Hyatt wrote: >>>>>> >>>>>>>On November 04, 2000 at 12:59:23, Wieland Belka wrote: >>>>>>> >>>>>>>>Posted by Robert Hyatt on November 03, 2000 at 20:53:12: >>>>>>>> >>>>>>>>In Reply to: Re: Crafty 17.13 - using game archives by engines? posted by >>>>>>>>Wieland Belka on November 03, 2000 at 18:19:53: >>>>>>>>On November 03, 2000 at 18:19:53, Wieland Belka wrote: >On November 02, 2000 at >>>>>>>>14:25:48, Robert Hyatt wrote: >>>>>>>>> >>>>>>>>>>>On November 02, 2000 at 13:22:08, Wieland Belka wrote: >>>>>>>>>>> >>>>>>>>>>>>Hello Crafty friends, >>>>>>>>>>>> >>>>>>>>>>>>using opening books it's a great part of Crafty's strong playing, well. >>>>>>>>>>>> >>>>>>>>>>>>1. How could I complete Crafty's book with specific opening stuff? >>>>>>>>>>>>2. Can Crafty profit from any game archives? If yes, on which way? >>>>>>>>>>>> >>>>>>>>>>>>Can anybody help? >>>>>>>>>>>> >>>>>>>>>>>>Thanks Wieland >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>>This is not hard to do... you can use _any_ collection of PGN games >>>>>>>>>>>you want, in order to build an opening book that covers the specific >>>>>>>>>>>openings you want to play against. >>>>>>>>>>> >>>>>>>>>>>We already have 2M game collections available. My ftp machine is full >>>>>>>>>>>of pgn files... The problem is "quality". not "quantity". The pgn has >>>>>>>>>>>typos, games by patzers, horrible blunders, openings that have been busted, >>>>>>>>>>>and so forth. Learning will help, but it definitely takes time. >>>>>>>>>> >>>>>>>>>>Bob, thanks for reply! >>>>>>>>>> >>>>>>>>>>You are right, of course, because of the quality of collections of PGN games. >>>>>>>>>>But I meant: If I had a little, but good collection to a specific rare opening, >>>>>>>>>>on which way could I *complete* Crafty's original book? >>>>>>>> >>>>>>>>>The way to do this is to take the original PGN, and then _add_ to it with the stuff you want to >use. In fact, the books.bin file is made to add to in this fashion, leaving book.bin to be a >large "backup" for when books.bin is >>>>>>>>>no longer useful. >>>>>>>> >>>>>>>>What do you mean with _add_? A command? Unknown by your command list v. 17.XX! >>>>>>>> >>>>>>>> >>>>>>> >>>>>>>There is no "add command". You have to have the original PGN file used to >>>>>>>create the book, then to this file you "add" the new pgn you want included. >>>>>>>You do this with any editor of your choice. >>>>>>> >>>>>>> >>>>>>>>>> >>>>>>>>>>And my second ask: Is it the right way to produce own openings books with *your* >>>>>>>>>>collections of PGN games on your ftp server? The way for that is clear, but is >>>>>>>>>>it well? Or is your Crafty opening book already the best solution? >>>>>>>>>> >>>>>>>>>>regards Wieland >>>>>>>> >>>>>>>>>What I do now is _not_ optimal. It needs a lot more work, which will happen >>>>>>>>>over the next year or two. I don't believe in hand-crafted books, as they >>>>>>>>>require too much human labor. But they are difficult to beat, without a _lot_ >>>>>>>>>of work... >>>>>>>> >>>>>>>>Bob, I'm a new fan of your Crafty! But the only thing I have is your command >>>>>>>>list v. 17.XX!! >>>>>>>>What are you telling me?! Is it possible to complete your opening book >>>>>>>>"book.bin" with own serious PGN game collections? >>>>>>>> >>>>>>>>regards Wieland >>>>>>> >>>>>>>yes. building the book simply sucks in a big pgn file. You can put _anything_ >>>>>>>into that file that you think is appropriate. >>>>>> >>>>>> >>>>>>Bob, please, sorry, but we are turning in a cycle again! ;-) >>>>>> >>>>>>I only wanted to say: The way to create an own opening book is clear. But I >>>>>>asked after a solution (Crafty commands!) to *complete* Crafty's book! Your >>>>>>command list v. 17.XX is not telling about it! >>>>>>By the way: I do not know exactly meaning of "book.bin" here and "books.bin" on >>>>>>the other side. >>>>> >>>>> >>>>>There is no command to "complete" crafty's book. You can only create a >>>>>book from raw PGN. Not add to it. Before you create the book, you can >>>>>put _anything_ in the pgn file. Then after you create the book from this >>>>>pgn file, you will have a book with the moves you want included. >>>>> >>>> >>>> >>>>Okay, now I understood. I can not complete your existing Crafty's opening books >>>>directly. >>>>And the other way: Is it possible to create a PGN file from your "book.bin" to >>>>complete with my stuff and create a new Crafty book.bin? >>>> >>> >>>No. the hashing is non-reversible. But the original PGN file is already >>>available on my ftp machine (enormous.pgn is the file you want, it is broken >>>into pieces to make it easier to download). >>> >> >>Thanks, Bob! Now I'm knowing really more than before! The last ones: >>1. What parameter do you recommend creating a really good new book.bin for >>Crafty? >> And books.bin?? > >I don't believe that (at present) it is possible to create a "really good book" >from pgn game collections. There are too many mistakes, blunders, refuted >moves, and so forth. > >This is a tough problem to do automatically. > But you have done so, too?! >>2. Is your "enormous.pgn" better than Dann Corbit's PGN opening folders under >> ftp://cap.connx.com/pub/a-openings/ and following? >No idea. Dan knows what I have. I believe what I have came from what he >has, which means if you combine all his stuff you get the file I use. And you do not know that?? Who did deliver "enormous.pgn"? I only ask to know which chances I have to create own opening books ...
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