Author: Robert Hyatt
Date: 07:34:47 01/20/01
Go up one level in this thread
On January 20, 2001 at 02:38:57, Mark Longridge wrote: >Some of the programs, crafty and gandalf come to mind, let their clocks run down >pretty low (say as low as 30 seconds) near where the game would normally be >close to over. But if the other player is just shuffling wood back and forth and >is playing with an inc, that player can build up a huge time advantage. Crafty >tries too hard to avoid the 50 move rule, and all of a sudden it's got 25 >seconds left and a lost position. > >I bet a lot of GM's and some programs do this on purpose. I don't see why crafty >shouldn't go for the 50 move rule instead of a silly pawn push, especially when >it's time is so low. Now the silly draws are becoming silly losses. If I saw this happen I might be concerned. However, crafty does _not_ let the human get way ahead on time. It has specific code to prevent this by speeding up itself. And it _never_ loses on time, ever... > >If the score is -.60 and it's close to the 50 move rule, I figure the computer >may as well take the draw... especially when down to it's last 30 seconds. I wouldn't do that. The human is much more likely to err than the computer...
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