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Subject: And here's another problem for you (Knightshead4mate Revisited)!

Author: Paul

Date: 15:02:44 01/21/01

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On January 21, 2001 at 17:25:53, leonid wrote:

>If you program found mate in 12 moves ahead, in this situation, it is rock
>solid!

Unfortunately it isn't :) The movegenerator & search parts are ok I think.
However, I have problems with mates from EndGameTables ... but I will find
the bug soon I hope!

>This was surprise for me! Only when Heiner found that there is no mate in 10
>that I understood that this position is very deep. My program will never see all
>those 12 moves completely. Too much time. I create all my positions by using my
>selective search. I try to find what is the minimum number of moves that lead to
>the mate but not beyond 6. For this I should have, at least, better computer and
>hash in my program.

It was pretty deep! And the solution is pretty also! I have a nice GUI ...
hmmm ... Graphical User Interface :), so when my program finds the first
move it immediately plays out the entire mate from hash, and with all those
Queens sliding across the board ... it was a pretty sight!!

Here's a problem for you in return my friend, it's not mine however:

[D]5n2/B3K3/2p2Np1/4k3/7P/3bN1P1/2Prn1P1/1q6 w - - 0 1

The solution is also very funny, but be warned! it's verrrry deep :)
Mine solves this instantly ;)

Groetjes,
Paul



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