Author: Paul
Date: 15:02:44 01/21/01
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On January 21, 2001 at 17:25:53, leonid wrote: >If you program found mate in 12 moves ahead, in this situation, it is rock >solid! Unfortunately it isn't :) The movegenerator & search parts are ok I think. However, I have problems with mates from EndGameTables ... but I will find the bug soon I hope! >This was surprise for me! Only when Heiner found that there is no mate in 10 >that I understood that this position is very deep. My program will never see all >those 12 moves completely. Too much time. I create all my positions by using my >selective search. I try to find what is the minimum number of moves that lead to >the mate but not beyond 6. For this I should have, at least, better computer and >hash in my program. It was pretty deep! And the solution is pretty also! I have a nice GUI ... hmmm ... Graphical User Interface :), so when my program finds the first move it immediately plays out the entire mate from hash, and with all those Queens sliding across the board ... it was a pretty sight!! Here's a problem for you in return my friend, it's not mine however: [D]5n2/B3K3/2p2Np1/4k3/7P/3bN1P1/2Prn1P1/1q6 w - - 0 1 The solution is also very funny, but be warned! it's verrrry deep :) Mine solves this instantly ;) Groetjes, Paul
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