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Subject: Re: detecting blackades and draws through not advancing

Author: Dann Corbit

Date: 17:38:59 01/14/03

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On January 14, 2003 at 19:44:44, scott farrell wrote:
>On January 14, 2003 at 16:28:45, Dann Corbit wrote:
>Dan,
>Firstly thanx for your interest on this.
>No it doesnt solve it.
>
>Again its time to ply is slower, it get 1 ply less with the same time approx.
>
>Interestingly though, with the blockade code turned on when material<Queen, ie.
>all positions in wac230, the score starts at +5 (mainly because of the 2 linked
>passers +1 pawn up), but the score goes does each ply, failing low on most, so
>after a few plies the score is down to +3.
>
>I think this is good, it didnt give a straight out draw, which it is not, with
>the fiddling sort of move the rook around and defend etc, the score starts to
>tend towards a draw. Given their are possibilities of moving pawns forward for
>both sides, I think this is as good as I can expect from my code a this point.
>
>My chompster will score the move c3 after the sac as about an extra +4 to the
>score, so immediately it wont think it got return on its sac, probably if I
>pushed the eval of a linked passers higher, it would sac more quickly.

That is one way that it can easily be solved.  However, it makes the programs
play like crap.  If you run at "good playing strength" values for passed pawns,
it is much harder to find.  Only crafty and ruffian solve it, that I remember.

You could (perhaps) add to your algorithm a heuristic like this:

1.  I am ahead on material
2.  I detect a blockade
3.  Boost passed pawns
4.  Set value of breaking the blockade to my material advantage less 1 pawn.

Some programs detect the problem (e.g. Hossa) but they don't know what to do
about it, in order to solve it.

>>How does your algorithm do on WAC.230?
>>[D]2b5/1r6/2kBp1p1/p2pP1P1/2pP4/1pP3K1/1R3P2/8 b - - bm Rb4; id "WAC.230";



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