Author: Uri Blass
Date: 23:19:01 01/15/03
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On January 16, 2003 at 01:22:17, Nathan Thom wrote: >On January 16, 2003 at 01:11:44, Uri Blass wrote: > >>On January 16, 2003 at 00:15:24, Nathan Thom wrote: >> >>>Im an amateur chess player (around 1300), but love to program interesting >>>problems. It seems that most of the programmers here are all very highly rated >>>chess players. Most chess programs beat me easily, so I thought it would be >>>interesting to see if I could write a program that could beat me aswell. >>> >>>In peoples opinion, will it be hard for me to write a program that can play very >>>well (say 1800+) even if it only uses my basic knowledge of chess? >> >> >>Basic knowledge is more than enought to get 1800++ >>piece square table evaluation+alphabeta+check extensions is more than enough for >>your purpose(you even do not need hash tables and null move pruning if your >>target is only 1800++ and tscp is already at that level). >> >>Uri > >I guess im also concerned that after some point, Im not going to be able to >improve it because I cant tell whether its new move is better than its old move! >ill have to use another good program to evaluate its move. It will take a long time before you get to the point that you feel that you are not able to improve it. There are a lot of possible improvements that is not about evaluation 1)Search improvement(better order of moves or better pruning and extension rules or better use of hash tables) 2)Speed improvements(do the same thing faster) You can use tactical test suites for testing improvements Uri
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