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Subject: OOP: objects and methods

Author: Edward Seid

Date: 20:25:15 09/21/03

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On September 21, 2003 at 21:15:06, Robert Hyatt wrote:

> A chess board is a good example of an object.  There is
>no need to create a bunch of them, one is enough.  I've personally seen more
>than one _really_ elegant OO (C++) chess program that was just as fast as
>mine (it was a bitboard program also).

OK, so a chessboard is a good object for an OOP-oriented chess program.  What
other things would be good to represent as objects?
For the chessboard and other objects, what would be the attributes and methods
of each object?

(Sorry that I ask so many questions, but I promise the next one won't be "Write
me code to do the above")



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