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Subject: Re: How long to build your chess engine

Author: Reinhard Scharnagl

Date: 03:53:39 01/06/04

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Hi Matt,

for years I am working on my SMIRF project. But it additionally had been
interrupted several times. And each pausing gave me new ideas and approaches to
make things more efficient.

Today I will avoid anything like bitboards, not because I would think that they
would be a bad idea, but because of my own data structures seem to be really
fast enough: two sorted and double linked lists of pieces with bit encoded
properties placed upon a 15*12 structure (8x8 chess) or 15*14 structure (10x8
chess).

What I miss is a really modern (DLL based) protocol between an engine and a GUI,
which consequently has a unic move encoding regardless whether normal chess,
nocastle or fischerandom, additionally would be flexible to support 10x8 boards
with more piece types, doing this with reduced intelligence by using engines
themself as referee e.g. to decide whether moves are legal or not.

Regards, Reinhard.



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