Author: Reinhard Scharnagl
Date: 03:53:39 01/06/04
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Hi Matt, for years I am working on my SMIRF project. But it additionally had been interrupted several times. And each pausing gave me new ideas and approaches to make things more efficient. Today I will avoid anything like bitboards, not because I would think that they would be a bad idea, but because of my own data structures seem to be really fast enough: two sorted and double linked lists of pieces with bit encoded properties placed upon a 15*12 structure (8x8 chess) or 15*14 structure (10x8 chess). What I miss is a really modern (DLL based) protocol between an engine and a GUI, which consequently has a unic move encoding regardless whether normal chess, nocastle or fischerandom, additionally would be flexible to support 10x8 boards with more piece types, doing this with reduced intelligence by using engines themself as referee e.g. to decide whether moves are legal or not. Regards, Reinhard.
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