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Subject: Re: Fruit 2 and endgame play

Author: Dann Corbit

Date: 11:26:59 01/12/05

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On January 12, 2005 at 14:02:53, Mridul Muralidharan wrote:

>On January 12, 2005 at 13:01:29, Drexel,Michael wrote:
>
>>On January 12, 2005 at 12:42:05, Anthony Cozzie wrote:
>>
>>>So let me see if I understand this conversation correctly.
>>>
>>>1. I state that the 6 man tables are worth 100 elo
>>
>>I thought you were joking, but obviously I was wrong.
>>
>
>I have no quantitative way of accurately guessing this too - but "depends on
>program" maynot be a wrong statement ?
>And both are definitely agreeing that there is a non-trivial improvement in
>performance - right ? Then why disagree for the sake of disagreeing !!!!
>
>
>>>
>>>2. You disagree, and state they are worth 50 elo
>>>
>>>3. You do this by pulling numbers out of your ***
>>>
>>>4.  Since the full 6-man set hasn't been generated, and the elo gain is almost
>>>certainly different for different programs, we are both guessing.
>>
>>Yes, but in this case Uri's guess is much more educated.
>
>Hmm , I dont see how - just 'cos there was a "women" reference ? :)
>Jokes apart - the point to be taken is - they could be a SIGNIFICANT improvement
>: and would be the world of difference between a loss and a draw (or a draw and
>a win).
>Depends on how you eval , and what you do in your search (extensions and qsearch
>/threat detection).
>Ofcourse , if you have a junk endgame eval with quiet decent middle game eval -
>your improvement can be much higher than what both of them quote !
>
>But are we not quibbling over nitty gritty details ?? 50 , 100 , 125 - what does
>it matter : it would be a substantial improvement !!!

In 20 years, we might be able to memory map the whole 6 man set.
That would yield a stupendous Elo increase for endgames.



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