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Subject: Engines for long analysis

Author: Jonas Cohonas

Date: 11:31:44 02/20/05


With all the parameters of Chessmaster (TheKing) i think it has been shown at a
pretty convincing level, that with few or many tweaks to the respective
parameters can improve the play of the engine, some settings work better for
blitz, some better for long games, some better for overall play and some better
for playing against a specific engine.

With this knowledge, assuming it is somewhat accurate, would it not be possible
to make an engine that would be better for long analysis/games?

I have asked this question before, but that was before the success of all the
different CM tweaks.

Now one way to do this i guess would be to look at all the different aspects
that is needed for an engine to do well in short time controls and then replace
them with code that might have been left out for the benefit of overall strength
at most time controls?

What approach would a programmer take to chess programming, if the actual kN/s
was not a big issue, say if an engine would normally do 800 kN/s and a
programmer added so much knowledge it dropped to 30 kN/s, that would probably
mean that it was no blitz monster, but if you gave it time it might come up with
better moves with the added knowledge?



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