Author: Robert Hyatt
Date: 12:22:41 08/29/99
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On August 29, 1999 at 13:40:00, pete wrote: >On August 29, 1999 at 13:25:05, Robert Hyatt wrote: > >>On August 29, 1999 at 13:18:23, pete wrote: >> >>>1. ( I only post this one here , but it wasn't my idea ) >>> >>>If the time management suffers that much if either ponder=on or ponder=off why >>>not add code that checks if ponder is enabled or not at the start of the game >>>and adjust your time management ? I really like this idea . >> >> >>But the question is, adjust it to _what_? Time management is non-trivial, and >>most of us do a _lot_ of testing/tuning/tweaking with it before we are happy, >>and some of us modify it on a regular basis as things show up. Who wants to >>take time to play hundreds or thousands of games with pondering off, just to >>get the new time allocation code properly tuned? When we really don't play like >>this _ever_. >> ><snip> > >I understand that _you_ wouldn't . But is this also true for the programmers of >commercial progs who have to face the fact that many users ( even professional >testers ) will test just like that and come to misleading conclusions ? >For example Chessbase even advertises with results of that kind of matches . If >I were a programmer for the Chessbase factory I sure would think about it. Ed doesn't either. And I wouldn't be surprised if everyone else doesn't spend a lot of time on ponder=off games either. It is simply 'unnatural' to run a program that way... and most of us would rather spend time tuning the program in the state it will play games, not in some crippled state that a user might use to play games. IE do we also tune for (a) tiny transposition tables; (b) no opening book; (c) no databases (endgame); (d) modified user parameter settings; (e) any other random thing a user might try??? IE I do my testing in the configuration that plays the best/strongest. Not in configurations that someone might use "just because it is there..."
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