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Subject: Re: Never Say "Impossible"

Author: Uri Blass

Date: 11:35:18 05/16/01

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On May 16, 2001 at 14:07:18, Robert Hyatt wrote:

>On May 16, 2001 at 13:05:13, J. Wesley Cleveland wrote:
>
>>On May 15, 2001 at 22:11:15, Robert Hyatt wrote:
>>
>>>On May 15, 2001 at 12:18:43, J. Wesley Cleveland wrote:
>>>
>>[snip]
>>
>>>>>First, how do you conclude 10^25?  assuming alpha/beta and sqrt(N)?
>>>>
>>>>It is a classic alpha-beta search with a transposition table large enough to
>>>>hold *all* positions found in the search. I'm guessing at the number of
>>>>positions, but I feel that the same logic should hold, as only positions with
>>>>one side playing perfectly would be seen.
>>>
>>>I don't follow.  We know that within the 50 move rule, the longest game that
>>>can be played is something over 10,000 plies.  IE 50 moves, then a pawn push
>>>or capture, then 50 more, etc.  Eventually you run out of pieces and it is a
>>>draw.  But 38^10000 and 10^25 seem to have little in common.  The alpha/beta
>>>algorithm is going to search about 38^50000 nodes to search that tree to max
>>>depth of 10,000.
>>
>>Look at it another way. The only positions that are visited by an alpha/beta
>>search (with perfect move ordering) are those where one side plays perfectly.
>>The question is what fraction of the total number of positions that is.
>>
>
>The precise formula is:
>
>    N = W^floor(D/2) + W^ceil(D/2) for all D.  floor means round down in integer
>math, ceil means round up.  For the cases where D is even:
>
>    N = 2 * W^(D/2)  which is 2 * sqrt(minimax).
>
>If you assume that the total number of positions is roughly 2^168, then you
>get 2 * sqrt(2^168) or 2 * 2^84.  Which is fairly close to the number of atoms
>in the universe.  Note that 168 is not cast in stone either.  It might be a
>few bits more or less, but it is probably close.

It is proved to be clearly less than 2^168.
I believe my counting program proved that it is less than 2^160 but I have not
the numbers near me.
I guess it is between 2^140 and 2^150.

I had an idea how to get a good estimate for it by a program but nobody tried to
calculate an estimate for it.

My idea is simply to generate a lot of random pseudo legal positions(1000000 is
enough) and try to find the number of legal positions.

In order to generate pseudo legal position you need to the following steps:

1)Calculate the number of pseudo legal positions for every possible legal
material structure
2)generate a random pseudo legal position.
3)check if the pseudo legal position can be achieved by a chess game.

If you find that the number of pseudo legal positions is 10^47 and you also find
that 173 out of 1000000 pseudo legal positions are legal then
10^47*173\1000000 is a very good estimate for the number of the legal positions.
(If you have enough pseudo legal positions that are legal you can be sure with
95% confidence that the mistake in the estimate is less than 10%)

It seems that nobody is really interested in the number of legal positions so we
are not going to know a good estimate.

Uri



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