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Subject: Re: more examples for search-based stupidity

Author: Fernando Villegas

Date: 13:18:03 06/13/98

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Hi:
Maybe this debate could be solved or at least advance a little bit if we
take a wider apporach to it, as I try here. For that let me first to try
a definition of both tactical and positional kind of play.

a) tactical is what the player can see inside an horizon that lets  to
calculate exhaustively the output AND the criteria of the calculation is
mate or material considerations.
b) positional playing happens when the player meets any of these
conditions:
1.- it goes beyond the tactical area of possible exhaustive calculation.
2.- the relation between time allotted and processing power does not let
to perform an exhaustive calculation
3.- material and mate considerations does not gives anything to
differentiate moves -not chances available- and so the scoring process
can continue only on the ground of general concepts based in coded
experience of chess playing thorough centuries.
 Then, to begin with, it would seem that what is tactical or positional
are not absolute things but partially a consequence of the available
capacity -or incapacity -to perform an exhaustive and exact calculation
and also partially a consequence of the existence or not of material
advantage or mate. For humans, if little time is left to play, nobody
can calculate and so the  move is based on the ground of general
concepts, even inside an horizon of let us say 4 or 5 ply.
Nevertheless, even if that way of thinking what is "positional playing"
is a necessary consequence of not being the player capable of playing
tactics anymore because lack of processing power for the time allotted
and/or the growing of the number of moves to consider and /or the lack
of tactical chances to grasp, even so  this does not means that
positional play is just that, only a kind of orthopedic design, a”
crust” to replace concrete calculations beyond these last are not
possible anymore.
Positional playing can be just a crust IF the player just follow a
tactical approach until it is exhausted, or in other words, if the unit
of analysis of the player is the move as such, as computer do. In this
case the tactical way of playing is not possible and the computer must
rely in general sign-post to get trough the game. But at the same time,
however, therte is a superior concepto of positional play in which it is
something radically different and not only a mutilated consequence of
not being capable of being tactical all the time. Positional playing is
different and superior as much the unit of analysis is the structure of
position and not anymore the insolated pieces and his legal movements.
In this last and superior sense of the word, positional playing cannot
be adquired just deepening more and more the tactical approach; they are
parallel  lines, never to touch each other. In this case Thostersn is
absolutely right.
So, as a conclusion we have that positional play is, in fact, two
different things:
a) a kind of evaluation based in general knowledge, sign-post or
whatever you call it once the tactical, material approach is exhausted.
THIS kind of positional playing is constantly being moved back by the
deeper search programs actually do with better hardware, etc. The unit
of analysis is still the move, but evaluated with general parameters
this time.
b) a kind of evaluation based in a different conceptualization of the
board, this time being the unit of analysis the overall structure of the
relationships between pieces. This kind of positional playing is what
computers does not do . And this kind of playing is not reachable trough
tactical adquisition.
Fernando



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