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Subject: Re: What do programmers think about a chess algorithm??

Author: Ingo Lindam

Date: 15:19:43 12/10/02

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On December 10, 2002 at 18:12:53, Dann Corbit wrote:

>On December 10, 2002 at 17:55:51, Dann Corbit wrote:
>
>>On December 10, 2002 at 17:51:40, Ingo Lindam wrote:
>>
>>>On December 10, 2002 at 17:30:47, Dann Corbit wrote:
>>>
>>>>On December 10, 2002 at 13:42:36, Bernardo Wesler wrote:
>>>>[snip]
>>>>>THE ALGORITHM. A MATHEMATICAL FORMULA THAT , FOR EXAMPLE, ASSURE YOU THAT IF YOU
>>>>>DO THE FIRST MOVE YOU ALWAYS WIN.
>>>>>I MEAN TO THINK ABOUT DISCOVERING A CHESS ALGORITHM IS AN UTHOPY?
>>>>
>>>>Provably impossible on current hardware and software systems.
>>>>Maybe in 100 years the game will be formally solved.  Not in the near futre.
>>>
>>>provably impossible on current hardware...?
>>>are you sure?
>>
>>Absolutely sure.
>>
>>To solve chess you must store at least the square root of nodes of the solution
>>tree.  Considering the half move clock and castle rights, it easily exhausts any
>>possibility of solution.
>>
>>>without assuming anything about the kind of solution?
>>
>>No assumptions are necessary.  We pick an adversary in the tree.  It's just like
>>how you would prove a sort works in O(f(n)).
>>
>>>atleast you are assuming the use of hardware...
>>>(an assumtion I could live with because I wouldn't bet on find the solution
>>>faster by using just a pencil and a sheet of paper :-))
>>
>>I am assuming that if you turned the universe into silicon chips and devoted
>>half of them to CPU's and the other half to memory storage that all the stars
>>will go out before you find the answer.
>>
>>>me would like to see the proof for 'provably impossible' as much as I would like
>>>to see the solution for chess
>
>10^48 formations * 100 states for half-move clock * 4 bits for castle state.
>sqrt(1.5e+51) = 38729833462074168851792654 [64 moles of positions ;-)]
>
>Assume that you can access one position in one nanosecond -- better yet, we will
>assume that we can correctly compute the value in one nanosecond, access the
>relevant parts and save the result in one nanosecond.  We will assume that our
>algorithm is totally optimal and move ordering is perfect so that we can achieve
>the square root of the tree factor.
>
>It would take 38729833462074169 seconds to fill the tree.  That is 448261961366
>days and 1,228,114,962 years.
>
>This is an incredibly conservative estimate.  It would probably take at least
>one thousand times that long.

yes,
this IS an incredible conservative estimate of SOMETHING...
BUT NOT...
of the size/time of a proof/solution.

the esitmation has completely nothing to do
with the question whether chess is solvable in general or not...

just try to get the point :-)

ingo



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