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Subject: Re: What do programmers think about a chess algorithm??

Author: Dann Corbit

Date: 15:31:38 12/10/02

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On December 10, 2002 at 18:19:43, Ingo Lindam wrote:

>On December 10, 2002 at 18:12:53, Dann Corbit wrote:
>
>>On December 10, 2002 at 17:55:51, Dann Corbit wrote:
>>
>>>On December 10, 2002 at 17:51:40, Ingo Lindam wrote:
>>>
>>>>On December 10, 2002 at 17:30:47, Dann Corbit wrote:
>>>>
>>>>>On December 10, 2002 at 13:42:36, Bernardo Wesler wrote:
>>>>>[snip]
>>>>>>THE ALGORITHM. A MATHEMATICAL FORMULA THAT , FOR EXAMPLE, ASSURE YOU THAT IF YOU
>>>>>>DO THE FIRST MOVE YOU ALWAYS WIN.
>>>>>>I MEAN TO THINK ABOUT DISCOVERING A CHESS ALGORITHM IS AN UTHOPY?
>>>>>
>>>>>Provably impossible on current hardware and software systems.
>>>>>Maybe in 100 years the game will be formally solved.  Not in the near futre.
>>>>
>>>>provably impossible on current hardware...?
>>>>are you sure?
>>>
>>>Absolutely sure.
>>>
>>>To solve chess you must store at least the square root of nodes of the solution
>>>tree.  Considering the half move clock and castle rights, it easily exhausts any
>>>possibility of solution.
>>>
>>>>without assuming anything about the kind of solution?
>>>
>>>No assumptions are necessary.  We pick an adversary in the tree.  It's just like
>>>how you would prove a sort works in O(f(n)).
>>>
>>>>atleast you are assuming the use of hardware...
>>>>(an assumtion I could live with because I wouldn't bet on find the solution
>>>>faster by using just a pencil and a sheet of paper :-))
>>>
>>>I am assuming that if you turned the universe into silicon chips and devoted
>>>half of them to CPU's and the other half to memory storage that all the stars
>>>will go out before you find the answer.
>>>
>>>>me would like to see the proof for 'provably impossible' as much as I would like
>>>>to see the solution for chess
>>
>>10^48 formations * 100 states for half-move clock * 4 bits for castle state.
>>sqrt(1.5e+51) = 38729833462074168851792654 [64 moles of positions ;-)]
>>
>>Assume that you can access one position in one nanosecond -- better yet, we will
>>assume that we can correctly compute the value in one nanosecond, access the
>>relevant parts and save the result in one nanosecond.  We will assume that our
>>algorithm is totally optimal and move ordering is perfect so that we can achieve
>>the square root of the tree factor.
>>
>>It would take 38729833462074169 seconds to fill the tree.  That is 448261961366
>>days and 1,228,114,962 years.
>>
>>This is an incredibly conservative estimate.  It would probably take at least
>>one thousand times that long.
>
>yes,
>this IS an incredible conservative estimate of SOMETHING...
>BUT NOT...
>of the size/time of a proof/solution.
>
>the esitmation has completely nothing to do
>with the question whether chess is solvable in general or not...
>
>just try to get the point :-)

Happy solving fellows.  Don't say I didn't warn you.



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