Author: Daniel Clausen
Date: 02:55:12 10/23/03
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On October 23, 2003 at 05:31:26, José de Jesús García Ruvalcaba wrote: >In a programming course (several years ago) we had to write the final project >for two different plattforms (in my case an old HP9000 and a PC under FreeBSD), >and the source code had to be identical, no changes allowed. I agree that it is >not really difficult, only some discipline is needed. It really depends on the program. The GUI-part is easily platform-dependent. (like Arena, xboard, winboard etc) There are toolkits around, which are available for multiple platforms, but most aren't. The engine itself could easily be platform-independent, except for a small part. (like multi-threading etc) Of course, as soon as you write something in Asm it looks different, but if it's just a tiny part, that's easy to port too. Sargon
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