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Subject: Re: Movei - Genius 2 : 1-6 with 1 draw

Author: Peter Berger

Date: 10:02:31 10/26/03

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On October 26, 2003 at 12:12:33, Uri Blass wrote:

>On October 26, 2003 at 11:10:14, Peter Berger wrote:
>
<snip>
>>Genius 2 played on a PIV2.2GHz, 32MB Hash, tournament.bok used.
>>Movei (17.10.03) played on a PIV1.8GHz, 16MB Hash. It used the book of the
>>public version and the s parameter.
>
>How much hardware advantage does it give for Genius?
>
>can you compare nodes per seconds for Genius and movei?

I can't check it with Genius, but from past experiments with several other
engines I learned that the expected hardware advantage should be very close to
20%.

<snip>
>>It was a surprisingly one-sided match where Movei was without any real chances.
>
>From looking at few game it seems that movei had chances but blundered.

OK, agreed :). But the games showed me that until movei has improved further in
the endgame this opponent is just too tough, and it's better to try others
first.

As Genius 2 did much better than I would have expected I'll do a little match
Genius 2-Yace first - it made me curious.

<snip>
>>c.) Movei's time management is unconventional. While it plays a little too fast
>>in general, it doesn't seem to have an upper limit (or it is very high) for the
>>time to finish a ply.
>
>The upper limit is half of the time that it has in the clock to finish the game
>or the time control.
>
>>This made it think on 14. O-O in game 6 for _several_ minutes for example,
>>because it was so eager to finish ply 12. Maybe this could be improved.
>
>I learned this from Amir Ban who said that it is a bad idea to finish search in
>the middle of the iteration.
>

Why should this be the case? I really can't understand why it should be any
better to finish the ply - as we aren't discussing a fail-high or fail-low
situation here.

To use several minutes for an ordinary move in game/30 is a huge investment. In
case there is no very good reason for it, I'd suspect it is better not to do it.

Peter



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