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Subject: Re: Knee jerk reaction!

Author: Sune Fischer

Date: 05:05:17 09/11/04

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On September 10, 2004 at 21:25:20, Robert Hyatt wrote:

>I wrote Crafty to play chess, within a fairly tighly defined set of conditions.
>It can play Fischer-random.

I think you mean shuffle chess.

>But not exceptionally well as it doesn't have an
>evaluation that understands the odd starting positions.  It will play the wild
>game on ICC where all the pawns start on the 7th rank ready to promote, and all
>your own pieces are in _front_ of those pawns.  Its eval has no idea about that
>game other than what the tactical search can discover.

It just depends on what one is interested in, it might be that the user/tester
has a broader taste in openings and wants to see how the engines do given those
circumstances.

Of course you can make your engine play e4 constantly to get a higher rating if
that's all it knows how to play well, but personally I don't understand why that
would be interesting from neither a development or user point of view.

In the long run I think it is actually a bit damaging for the development to
impose this kind of restriction.

>>Suppose a Correspondence player play a game and start from the opening book of
>>engine A Now comes engine B and C that are better than A and D that is slightly
>>weaker than A but is considered to have bad book and people claim that it is
>>weaker than A,B,C because of having bad book.
>>
>>The player need to decide if to continue to use A or to go to B or C or D.
>>
>>In that case it is logical to do a turnament between A and B and C and D when
>>all Use A's opening book.
>
>To the man who has a hammer, everything looks like a nail.
>
>Would you ask a player that specializes in d4 openings to give you advice on a
>king's gambit line?
>
>I wouldn't...

Hence the need to subject the engines to all kinds of different positions to see
which one is the strongest "on average".

-S.



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