Author: Roman Hartmann
Date: 12:22:56 12/28/05
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I just added mobility to my eval and while it kills my kN/s (brought them from 1000kN/s down to around 100kN/s) it doesn't seem to hurt the play. But I guess I have to let it play some games first before I make a conclusion. If it's improving the positional play without causing too much tactical dammage I will add a stripped down movegenerator for mobility as I have now quite some overhead having a legal-move-generator with incremental eval (means the eval is in the movegenerator). Thanks for your experiment. Roman
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