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Subject: Re: what is a perfect game?

Author: Dave Gomboc

Date: 15:43:50 06/10/99

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On June 10, 1999 at 17:11:29, KarinsDad wrote:

>On June 10, 1999 at 16:40:47, Dave Gomboc wrote:
>
>[snip]
>>
>>The null move is effective precisely because there is usually much interaction
>>between the pieces (e.g. possible captures).  The start position of chess (with
>>0...Nf6 and d5 thrown in ;-) does not have this property.  I think White has a
>>disadvantage, but a defensible game.  (And so, Black would instead choose to
>>play the knight back to g8, in accordance with your "quickest draw is best". ;-)
>>
>>Dave
>
>You are twisting my words Dave (and yes I saw the wink).

I'm not twisting your words.  You said to go for the shortest draw.  After the
moves 1.Nf3 Nf6 2.Ng1, if 2...d5 (and all other moves) lead to at best a draw,
then 2...Ng8 will be the preferred move, to achieve the draw ASAP.

Personally, I would think that trying for the longest draw (hoping that the
opponent would make a mistake) would be better.  But neither criteria is as good
as imitating a fallible opponent and heading for positions that they will blow
it in, so it's a moot point.

>I said that the quickest draw is best in a drawn position (and only due to
>reasons of decreasing the size of a perfect tablebase). Since I do not think the
>opening position is drawn with perfect play and I obviously think that 1. Nf3
>Nf6 2. Ng1?? d5!! is a win for black with perfect play, then I think that 1. Nf3
>Nf6 2. Ng1?? Ng8?! in an attempt to go for a draw is dubious and nowhere near
>perfect play for black (why attempt to equalize the position by removing
>development when you can improve the position by developing?).
>
>KarinsDad ;)

Your view that one tempo from the start position gives a won game for White is
very extreme, particularly when consulting modern opening manuals, in which
Black is reported as having many routes to equality in several different opening
systems.

Dave



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