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Subject: Re: Pawn Majorities - an alternative (?)

Author: Will Singleton

Date: 23:40:26 09/17/99

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On September 18, 1999 at 01:19:48, KarinsDad wrote:

>On September 17, 1999 at 22:31:57, Will Singleton wrote:
>
>[snip]
>>
>>So, as I understand it, you are suggesting that the time it takes to generate 2
>>complete pv's (or more) is less than incorporating a pawn structure eval in a
>>normal (single pv) eval.
>>
>>It would seem to me that in order to get 2 good pv's to the same depth would
>>require twice the time as one pv.  Of course, I'm on my second vodka & tonic, so
>>maybe I'm missing something.
>>
>>Will
>
>Yes, that is basically what I am suggesting. However, since my search algorithm
>is different, I'm assuming that it will not take twice as long for a second PV,
>but maybe 2% to 5% longer (this is a guess not based on any empirical data yet)
>since the definition of a PV in my algorithm is merely the best n moves found in
>the normal search (which takes x amount of time regardless of which moves are
>finally determined to be PV and sub-PV moves) extended somewhat in an attempt to
>ensure some measure of correctness (or stability).
>
>And, as you state, some of the overall time can be saved by doing the more
>complex and slower pawn structure evals just for the leaves of the PVs
>calculated and not for every node evaluated (although any simple quick pawn
>structure evals probably belong in the normal eval).
>
>I am not sure how standard Alpha Beta works for PVs, but if you tell me that
>searching a second PV takes just as long as searching the first PV, I will take
>your word for it.
>
>KarinsDad :)

Are you attempting to pull my leg, KD? (Now on third drink.)

Will



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