Author: David Blackman
Date: 22:47:19 01/31/00
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On January 31, 2000 at 12:32:28, Dan Andersson wrote: >The link http://www.eetimes.com/story/OEG20000128S0008 describes briefly a DSP >on a memory chip. DSPs might still rule the world! If they wern't so dang hard >to use. > >Regards Dan Andersson Has anyone written a chess program that spends 95% of it's time doing long vector dot products? (Mine certainly doesn't.) If so it should really fly on a DSP chip. Actually, if the low-latency lookup tables were RAM instead of the sin and cos lookup ROM that most DSPs have, then i think you could just about do a fast, smart static eval function on a DSP. Another piece of fast hardware that is already installed in many PCs is the 3D graphics card. For a few hundred dollars you can get one that does many GigaFlops, as long as what you want to do is render textured triangles. If you design the textures really carefully, and line up multiple overlapping textured triangles just right, maybe you could get it to do chess move generation and eval really fast. But it wouldn't be easy.
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