Author: Dieter Buerssner
Date: 12:08:30 10/30/01
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On October 30, 2001 at 13:27:20, Simon Finn wrote: >You could reduce this "snow-blindness" effect by dividing an >unfavourable-for-the-pawns evaluation by (say) 10 rather than >simply truncating it to 0. This is similar to what I am doing in Yace. I don't devide by ten, but rather by four. It still seems enough, to avoid trading away the last pawn, to get a probable draw position. Other endgame positions are also interesting. Say KNNKP. I think, this mostly can be won by NN, but could an engine do it without the help of TBs? Yace can't ... And Q vs. two minor pieces? However the R+minor piece vs. R seems to be the most common case in normal games, where this problem arises. Another nice position: [D] 4kr2/R4p2/6p1/8/1K6/3B4/8/8 w - - Regards, Dieter
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