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Subject: Re: Ilya Smirin - Hiarcs 8 ½-½ - Hiarcs was seeing a strong advantage...

Author: Sune Fischer

Date: 02:01:56 04/25/02

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On April 25, 2002 at 04:54:39, Uri Blass wrote:

>On April 25, 2002 at 04:44:15, Sune Fischer wrote:
>
>>On April 24, 2002 at 18:42:25, Uri Blass wrote:
>>>I can add that I was not sure if recursive null move is really productive at
>>>long time control inspite of the fact that it is productive at blitz based on my
>>>tests of many blitz games so I tested it against chezzz at 400 minutes per
>>>game(chezzz is a program of the 3th division) and movei produced the following
>>>game(note that chezzz beated a previous version of movei at the same time
>>>control):
>>>
>>>I did not tell instructions for chezzz about hash tables but I know that chezzz
>>>was using 8 Mbytes hash tables as default value when movei still does not use
>>>hash tables.
>>>
>>
>>You should give Chezzz a bit more than 8 MB hash, if you give it 64 MB or 128 MB
>>it will be stronger, especially for those long time controls.
>>
>>-S.
>
>I read that doubling the hash tables give only 6-7 elo improvement.
>It means that 128Mbytes instead of 8 Mbytes are going to give Chezzz only 24-28
>elo improvement.
>
>I also wanted to use the same conditions that were used for the previous
>version.
>
>Uri

I know the hitrate goes up quite a bit, and I don't believe that Chezzz was
intended to run with only 8 MBs of hash. It is just a low default for people
that doesn't have a lot of system memory.
In all fairness, chezzz should not be punished like that just because movei
hasn't got a hash, even if it is "only" 25 elo (I suspect it is more).

-S.



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