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Subject: Re: Isn't it an easy case?

Author: Robert Hyatt

Date: 19:14:19 12/01/03

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On December 01, 2003 at 19:20:35, Bob Durrett wrote:

>On December 01, 2003 at 12:39:13, Robert Hyatt wrote:
>
>>On December 01, 2003 at 11:41:56, Bob Durrett wrote:
>>
>>>On December 01, 2003 at 11:30:54, Robert Hyatt wrote:
>>>
>>>>On December 01, 2003 at 11:23:09, Bob Durrett wrote:
>>>>
>>>>>On December 01, 2003 at 11:00:16, Sven Reichard wrote:
>>>>>
>>>>>>On December 01, 2003 at 10:17:16, Robert Hyatt wrote:
>>>>>>>
>>>>>>>The operator made the decision to play on.  But the operator is _not_ allowed
>>>>>>>to make _any_ decisions while a game is in progress, as per the rules.
>>>>>>>Therefore this reasoning simply is unsound because it is based on rules that
>>>>>>>were not in effect.  The operator is passive.  He _always_ has been passive,
>>>>>>>at least when we go by the rules in force for these events.
>>>>>>>
>>>>>>
>>>>>>If he is always passive, I don't see the point of having an operator. Most
>>>>>>programs run on all-purpose hardware (maybe enhanced by some additional
>>>>>>circuits) with networking capabilities. Why not have the opponents communicate
>>>>>>directly, using a standard interface like xboard or UCI, maybe relayed via an
>>>>>>arbiter program? Then they can decide for themselves whether to offer or claim a
>>>>>>draw.
>>>>>>
>>>>>>If the GUI makes decisions for the engine, the combination GUI/engine should be
>>>>>>considered the competitor.
>>>>>>
>>>>>>Sven.
>>>>>
>>>>>My understand is that the operator is there for a good reason similar to why a
>>>>>wise tournament director must be there.  Chess computer tournaments are still
>>>>>evolving and humans need to be there to correct for errors or oversights of the
>>>>>programmers.
>>>>
>>>>Crafty has played over 1 million games on chess servers with no problems.  We
>>>>want the operators there in case there is a network issue that causes a
>>>>disconnect, or a hardware problem that might require a reboot (very rare), and
>>>>to discuss things with other programmers.  We don't need operators to handle
>>>>normal "problems" as they simply don't happen.
>>>
>>>Please forgive me for saying this, but:  "In all due respect, playing your
>>>engine on a chess server is simply not the same thing as playing in a chess
>>>computer tournament.  You might use similar technology but there are significant
>>>differences in the two situations."
>>>
>>>Bob D.
>>
>>And what would those differences be?  FIDE has had events on the net.  CCT
>>is a computer chess tournament that works just fine on the internet.  The
>>main difference is that there are no "operator errors" to contend with because
>>there are no "operators".
>
>The two examples you cite are tournaments.  When you said "Crafty has played
>over 1 million games on chess servers with no problems." I did not think you
>were talking about tournaments.  The non-tournament automated use of chess
>computers at ICC is a different application from a tournament application.
>
>Bob D.



Perhaps I am just dense, but I don't see how.  The first two years crafty
was on ICC, it played in 1-2 human tournaments _every day_.  All it needed
was for someone to match it, or for me to tell it to match someone, and
away it went, with absolutely no problems of any kind...



>
>>
>>The server is the final arbiter with respect to time, draws, wins and losses.
>>
>>
>>>
>>>>
>>>>>  When the available rule set fails to properly cover a new
>>>>>situation, humans must get involved.  Hopefully, their actions will be
>>>>>reasonable.  [Throwing a draw away would not be reasonable.]
>>>>>
>>>>>Bob D.



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