Author: Mridul Muralidharan
Date: 18:37:26 01/09/04
Go up one level in this thread
On January 09, 2004 at 20:48:58, Ed Trice wrote: >On January 09, 2004 at 20:42:50, Michel Langeveld wrote: > >>Did you only use the bitboard code and SEE for making Gothic Vortex? > >You cannot download Crafty and just change a few parameters and have a fully >working Gothic Vortex program. > >But, some entire source files were ported directly for use in the program. > >I did ask Dr. Hyatt about this, of coursse. So Dr Hyatt does not need to modify crafty to play Gothic chess - you seem to have done it already for him ! Will you be making this open source like crafty ? ;) Ofcourse I know the answer - but the gall to use crafty code almost completely and then charge others for "$1 license" !!! The earlier impression I got from reading your request was - you are "borrowing" some small pieces which are tough for you to develop - looks like it was not using crafty bits to write your program , but modifying it superficially to play your new variant. No wonder you make claims about its playing strength ! Mridul PS : Interesting is how Dr Hyatt can interpret the permission he has given in the above said posts with these comments in main.c "This program may not be used in * * whole, nor in part, to enter any computer chess competition without * * written permission from the author. Such permission will include the * * requirement that the program be entered under the name "Crafty" so that * * the program's ancestry will be known." "* Any changes made to this software must also be made public to comply with * * the original intent of this software distribution project. These * * restrictions apply whether the distribution is being done for free or as * * part or all of a commercial product. The author retains sole ownership * * and copyright on this program except for 'personal use' explained below. *"
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.