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Subject: Basics of Group Theory for Chess Players ( ca 800 words )

Author: Werner Kraft

Date: 02:44:50 05/20/05


Basics of Group Theory for Chess Players ( ca 800 words)

I try to give  here a basic introduction to Group Theory.   I will use plain ,
jargon free English to the best of my abilities. The whole  text is based on an
article in the McGraw-Hill Encyclopedia of Science and Technology, page 240ff
and hopefully inspired by the spirit of "advanced hippie-ology "

A set of  chess moves ( the operation of chess figures )  is called a group.
Lets call the group of all legal chess moves in the universe G , or , more
graphic : GOB  ( Gods Opening Book) .
So , each chess move ( m(1), m(2) , m(3) ¡K must belong to GOB....

There are four requirements , that have to be fulfilled , if chess moves really
should form a group:  Closure , Associative Law, Identity element and Inverse.

1. Closure

The "product " , or better the sum of two chess moves , for instance
m(1) =  e2-e3   and m(2) = e3-e4   gives another element m(3) in the group

m(1) + m(2) =  e2-e3  +  e3-e4 = m(3) = e2-e4

Or , more intuitively "  if you push your pawn in the opening one field ahead ,
and then on the next move another one, you have the same result as if you do the
whole thing in one go"
But you lost a tempo - that is why chess moves only follow the closure law, if
we disregard the time component.

Question for the chess-intelligentsia : try to work out situations , where chess
moves completely follow the law of closure  ( that means : include loss/gain of
tempo ) .
Is there a possibility for ¡§surreal moves ¡§¡K moves within the incredibly
large number of ¡§Gods Opening Book ¡§  ( you¡¦d  have to discover ¡§ Borges
Library ¡§ ( that is the complete number of books , that could ever have been
written , by using permutation , to find it¡K )
- so , is there any possibility of ¡§urreal¡¨ moves in GOB ¡K yes and no: Yes,
because if a machine computes all moves, there will be mistakes coming up. No ¡V
because it would be an contradiction in itself .  ¡§ Now, mate , I wanna  know
¡V whats an ¡§contradiction¡§  ?  ¡K Ah¡Kshut up !! ¡§  )

2. Associative law

I have struggled with that one - intuitively it should be what is called a "
Zugumstellung "  - if you change the sequence of moves e.g in the opening , but
come to the same result at the end.

Simple example :   1.e2-e4  e7-e5
		     2.d2-d4  d7-d5

gives the same arrangement as  1. d2-d4 d7-d5 2.e2-e4 e7-e5

More mathematically:   The sum of the  chess moves  gives the same result , just
the order / sequence is different.

Question for the very intelligent: Try to work out an estimate,  how many
subgroups within GOB are " associative "  - how many move constellations lead to
the same result. How many subgroups exist altogether ?!?

3. Existence of an identity element

"There is in the group an element e ( called the identity) which satisfies for
every element g of the group :  eg = ge = g "

Wow ...now lets  define  e = <NothingHappens>

  h2-h4 * <NothingHappens>= h2-h4   . That¡¦s incredible ¡K incredibly simple.

The * sign here is just another ¡§ operator :¡¨ sth like a thing , that does
something  to other things ¡§ . Really simple: in  2*2=4  , the *sign is a
operator ,  that multiplies numbers .

But the law of the identity element holds even deeper miracles .
We can combine the identity element :
<NothingHappens> * <NothingHappens> = <AbsolutelyNothingHappens>
This element is part of the "uncertainty principle" .
 ( Be aware - during the last 4 lines I took you for a ride ... the following
parts are sound again )

Question for the very , very intelligent: Are there situations in computer
chess, where the identity element is really relevant ?


4. Existence of the Inverse

¡§ For each element g of the group there is an element g(-1) (called the inverse
of g )   which satisfies  g(-1)*g = e  ¡§ .  e is the identity  in mathematics.
On the  chessboard it is simply the situation : ¡§ nothing has happened ¡§  .

General Formula:
I  have defined before :  e = <NothingHappens>
Let¡¦s the  Inverse call  <TakeMoveBack>
Then    Move*<TakeMoveBack> = <NothingHappens>
Special  Case :  e2-e4 *<TakeMoveBack>= <NothingHappens

¡§ Can you slacker not simply say, that <TakeMoveBack> here is simply e4-e2 ?
¡§Exactly. Smartass¡K  and  <Nothing happens> could be also called
<OriginalPosition> .May be¡K
You see, you simply have the power to define things as you like. It just has to
be ¡¨ logically coherent¡¨  ¡K or  in plain English:  ¡§ sound¡¨. ¡§



OUTLOOK
There are more  advanced parts of Group Theory , were everything  is not so
easy¡K

Topological groups ¡V ¡§set of elements  not only equipped with a group
operation, but also with a topology ¡§ . That  means ¡§ two group elements are
close to one another ¡§.  The so called ¡§Lie Groups¡¨  (  found by the
mathematician Sophus Lie  , probably using a Lie ¡V detector) are ¡§ topological
groups in which it is possible to label the group elements by a finite number of
coordinates ( Chess ! ) , in such a way that the coordinates¡K¡¨ etc.

Here I would have to check out communitative groups  ( abelian groups after the
Mathematician Niels Abel ) , with the formula : g*h = h*g  (  or  : 2*4 = 4*2 ,
and that  makes    eight.  (. Do you start to see now how incredibly difficult
even the basics of Group Theory are to understand ?  ļ

Key words of the rest of the article:  Geometric symmetries, Space-time
symmetries, Gauge symmetries,  Dynamic symmetries etc.


Question:  How can you explain Group Theory by using poetry, examples from
everyday life, colours, graphics , sound, vision, calculations, MindMaps ¡K and
Mind Tools  !?!


Source:   Arthurs S.Wightman ,  Article on ¡§Group Theory¡¨ , page240 ¡V 241 ,
Encyclopedia of Science and Technology ,Publisher:  McGraw-Hill

O.K - thats it. I will take a creative break for a couple of weeks and " do the
things I really love ( apologies to Dr. Robert Hyatt - had no clue that there
are big names participating here ) - What I personally love - rock climbing and
personal development of my emotional intelligence.










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