Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: GM Blatny Vs Ferret(C) Games: questionable time control

Author: Mark Young

Date: 01:25:58 02/20/99

Go up one level in this thread


On February 20, 1999 at 03:29:57, Bruce Moreland wrote:

>
>On February 20, 1999 at 00:29:35, KarinsDad wrote:
>
>>On February 19, 1999 at 22:12:49, Bruce Moreland wrote:
>
>>>5 5 is harder for a program than 5 0.
>
>>As for Bruce's statement, please explain. Do you mean merely against humans
>>(since the humans get more time and are better with more time) or is there some
>>other meaning?
>
>I am talking about human versus computer.  In computer versus computer it
>obviously doesn't matter what happens.
>
>In zero-increment games, programs don't manage time very well, but they don't
>run out, because they simply move when they have time.  I never worry about my
>program having time problems.  It spent on the order of a minute per move at the
>beginning of those games, and the spectators were grumbling about this, because
>they thought the program was using too much, but it had plenty left at the end
>of the game.
>
>Some people have problems with time discipline, and they flag.  This is the most
>senseless aspect of the human game, and it is astonishing to find it even in
>very strong players.
>
>It is hard for a person to run out of time in a 5 5, because they always start
>with at least five seconds on the clock for each move, no matter how close they
>came to flagging on the previous move.  They are forced to use time discipline.
>
>In a 5 0 game, a program will have less time per move, obviously, than it would
>in a 5 5 game, but there is also a mad scramble at the end where the human, even
>has little time and has to deal with something that has more time and won't roll
>over and die.
>
>In a 5 5 they can get an advantage and convert it.
>
>If you automate a program and tell it to play only humans at 5 0, and take
>another one and tell it to play only humans at 5 5, the first one will usually
>have a significantly higher rating, I think.

I agree, and is why I always thought it unwise to compare and draw conclusions
between manual and automated program ratings on ICC, FICS etc. at blitz time
controls.

Being able to play 5 0 and 3 0 games without loss of time and without losing on
time is a big advantage for the automated programs when playing strong humans or
other manual programs.

Mark
>
>I've watched mine win many games where it has a bad position, but several
>minutes left on the clock (in a 5 0 game), and the opponent has little or no
>time.  In a 5 5 it loses all of these games.
>
>bruce



This page took 0.01 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.