Author: Mark Young
Date: 01:25:58 02/20/99
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On February 20, 1999 at 03:29:57, Bruce Moreland wrote: > >On February 20, 1999 at 00:29:35, KarinsDad wrote: > >>On February 19, 1999 at 22:12:49, Bruce Moreland wrote: > >>>5 5 is harder for a program than 5 0. > >>As for Bruce's statement, please explain. Do you mean merely against humans >>(since the humans get more time and are better with more time) or is there some >>other meaning? > >I am talking about human versus computer. In computer versus computer it >obviously doesn't matter what happens. > >In zero-increment games, programs don't manage time very well, but they don't >run out, because they simply move when they have time. I never worry about my >program having time problems. It spent on the order of a minute per move at the >beginning of those games, and the spectators were grumbling about this, because >they thought the program was using too much, but it had plenty left at the end >of the game. > >Some people have problems with time discipline, and they flag. This is the most >senseless aspect of the human game, and it is astonishing to find it even in >very strong players. > >It is hard for a person to run out of time in a 5 5, because they always start >with at least five seconds on the clock for each move, no matter how close they >came to flagging on the previous move. They are forced to use time discipline. > >In a 5 0 game, a program will have less time per move, obviously, than it would >in a 5 5 game, but there is also a mad scramble at the end where the human, even >has little time and has to deal with something that has more time and won't roll >over and die. > >In a 5 5 they can get an advantage and convert it. > >If you automate a program and tell it to play only humans at 5 0, and take >another one and tell it to play only humans at 5 5, the first one will usually >have a significantly higher rating, I think. I agree, and is why I always thought it unwise to compare and draw conclusions between manual and automated program ratings on ICC, FICS etc. at blitz time controls. Being able to play 5 0 and 3 0 games without loss of time and without losing on time is a big advantage for the automated programs when playing strong humans or other manual programs. Mark > >I've watched mine win many games where it has a bad position, but several >minutes left on the clock (in a 5 0 game), and the opponent has little or no >time. In a 5 5 it loses all of these games. > >bruce
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