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Subject: Re: Hiarcs 7.32 vs CSTal-2 **No joke-2games**

Author: Ed Schröder

Date: 15:37:49 09/18/99

Go up one level in this thread


On September 18, 1999 at 15:45:15, James T. Walker wrote:

>On September 18, 1999 at 13:34:19, Thorsten Czub wrote:
>
>>On September 18, 1999 at 12:35:33, blass uri wrote:
>>
>>>I see that the first 10 moves of chess system tal were the same in spite of the
>>>fact that it lost.
>>>Do things like this happen to tal in games that are played manually.
>>>
>>>Uri
>>
>>CStal saves learning files into a directory called book.
>>these learning files should change the game.
>>as you have seen, the learning gives priority even over book moves
>>as we have seen in the example with the 3.f4 line.
>>maybe the autoplayer stops cstal from saving the learn files.
>>I don't know what this autoplayer does. I am not an expert in cheating.
>>all i know is that the results the autoplayer produces are very different
>>from the results i get in manually played games. so
>>WHY should i use a device that influences the outcome negatively against
>>my favourite program ?
>>When i am playing manually, i can be sure that the machines are not connected
>>anyway, no cable, no contact. this way i can be sure nobody manipulates.
>>This is the reason i play the games manually.
>
>When you are playing games with auto232 _Y_0_U_ have no way to manipulate the
>games including choosing a favorite opening.

It's not so simple, consider a few points...

#1. Instead of the move send weird stuff to the other PC as a result
the other PC will crash. Do that in case your score is below -1.xx.
Don't do it in every game.

#2. Let your own program crash when you are down in score. Don't do
it every game.

#3. Send the "move now" command to the other PC after say 10 seconds
in a 60/60 or 40/120 game. Hide it a little, nobody will notice.

I have not the impression it currently happens but is all possible
if a programmer wants so.

About books...

You can easily recognize when the opponent is out of book simply by
checking the opponent response time. With this information you can
recognize the opponent. Think about this for a while. I have tried
it for my own curiosity and it simply works. Now you can do nice
things in case you know the opponent. Is it happening already? I
don't know but it can be done and quite easily.

This whole auto232 thing is so fragile that I can imagine people
don't want to touch it any longer.

Ed Schroder


>When you play the games manually
>Nobody but YOU can manipulate the games.  That's the major difference.
>Jim Walker




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