Author: Robert Hyatt
Date: 19:30:15 10/05/99
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On October 05, 1999 at 22:03:23, Christophe Theron wrote: >On October 05, 1999 at 16:17:39, Robert Hyatt wrote: > >>On October 05, 1999 at 13:58:53, Christophe Theron wrote: >> >(snip) >>>I suppose 100 blitz games would be enough to measure the "PB off" problem in >>>Crafty? Then if you want to fix Crafty in this regard, I'm sure you would get >>>plenty of volunteers to test the new version... >>> >>> Christophe >> >> >>I don't consider it as "needing fixing". Crafty won't run on a washing machine >>computer either. It could. But it wasn't a plan of mine to do so. Running in >>a crippled mode is something some like to do. But I don't plan on wasting time >>trying to tune everything so that it works well in a mode I won't _ever_ use in >>any serious games... > > >Running on "crippled" computers has helped me a lot to improve Chess Tiger this >summer. I have done a lot of testing on a 386dx20 computer in August and >discovered a selective algorithm I have just added in Chess Tiger 12.0. Ask Shep >about the speed improvement he has just noticed in the new version of Tiger. > >Don't worry, with your state of mind, I think you are very well protected >against this kind of discovery. I don't know why the discussion has to 'turn ugly'... but I'm up to the task. If it takes a 'crippled' machine for you to find new algorithms or find old bugs, fine. I have a better testing methodology. Because such testing is not exactly a modern approach to developing software. It is just as easy to cut the search time by 90% rather than finding a machine 1/10th the speed. Exactly the same result... > >As for "will it be useful in serious games", keep an eye on the results of Tiger >and you will know. > >Thanks for your time and patience, Doctor Hyatt. > > > > Christophe I'll bet you a buck that your testing with ponder=off won't help you one iota in "real" games... Because you won't be playing with ponder=off in "real" games, just like the rest of us..
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