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Subject: Re: next deep blue

Author: Eugene Nalimov

Date: 11:03:58 01/21/00

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On January 21, 2000 at 13:56:40, Tom Kerrigan wrote:

>On January 21, 2000 at 11:44:22, Robert Hyatt wrote:
>
>>It would run so much slower it would get killed tactically.  Remember that their
>>king safety included not just pawns around the king, but which pieces are
>>attacking what squares, from long range as well as close range.  Which pieces
>>are attacking squares close to the king, etc.  That takes a good bit of
>>computing to discover.
>
>I realize that it takes a good bit of computing to discover. But I doubt it
>takes so much that it's prohibitive. There are very successful micro programs
>with extremely expensive evaluation functions, e.g., MChess and the King, and to
>a lesser extent, HIARCS and Zarkov. These programs all reportedly have terms
>similar to the ones you describe. I seriously doubt that the DB evaluation
>function is an order of magnitude more complex than, say, MChess's...

In his IEEE Micro article Hsu estimated his evaluation function as an equivalent
to ~40,000 general purpose CPU instructions. (Or is the entire procesing of one
node? In any case, that doesn't matter - all other work can be done in 0.5-2k
instructions).

Eugene

>-Tom



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