Author: Robert Hyatt
Date: 08:57:17 10/02/00
Go up one level in this thread
On October 01, 2000 at 07:45:22, Mike Adams wrote: >the question for me is not can crafty see that pawn take Knight is bad but at >what depth. I'm sure crafty is blinding fast compared to pulsar. But i want to >know at what depth it realizes thats a bad move. My freind reports that an older >version of crafty saw it at depth 6. pulsar took depth 7. Anyway i have a little >work making sure my search is correct. i just rewrote my check extensions and >static see so strange things can happen i suppose. > Yes knight takes bishop opening the h file may not be the end of the world >but anyway i can fix its aggressive castle pawn pushes easily enought. I'm >basicly running on zero king saftey though i have a decent algorithm i'm just >not weighting it enough. Anyway that should be fun to make some changes in >evaluate weights which will hopefully produce better play. The current version of crafty considers Nxg3 at ply=1, but at ply=2 and beyond never considers the move at all. It realizes how wrecked black's kingside is. Nxg3 hxg3 Kg7 seems pretty solid but black's king is in a precarious position and it doesn't have to be.
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