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Subject: Re: ANNOUNCEMENT: The 2004 North American CC Championship

Author: Peter Kappler

Date: 15:47:02 11/04/03

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Hi Steven,

Are you aware of the CCT tournaments that have been played on ICC?  We've had 5
of these since 2000, with increasingly good turnouts each year.  The last event
had 45 entries.

I like the idea of holding more CCT-like events, but you might want to solicit
feedback from the likely participants before you make final decisions about the
format.  For example, I have a few thoughts:

1) Why limit participation to 24 programs?  I think it's much better to take as
many entries as possible, even if it means playing a Swiss instead of a
round-robin.

2) I hope I'm wrong, but it sounds like you are planning to develop a server for
this.  Why?  ICC works perfectly fine, and they are willing to give free
accounts to program authors.  My program already understands 3 protocols:
Winboard, UCI, and ICC.  I'm not excited about adding support for another.

3) One game per day in the middle of the day?  Most of us have day jobs, so we
won't be able to watch the games.  One of the great things about the CCT
tourneys is the weekend format makes it possible for the programmers to be
online, chatting and commenting during the games.  This is loads of fun - and
the main reason for participating in these tourneys, IMO.

4) Why the title "North American" championship?  What's North American about it
other than possibly the location of the server and the home address of the
organizer?


-Peter



On November 04, 2003 at 18:19:51, Steven Edwards wrote:

>The First Announcement (2003.11.04) for
>
>The 2004 North American Computer Chess Internet Championship
>------------------------------------------------------------
>
>A round robin tournament for chess playing computer programs from North American
>authors will be held via the Internet starting Saturday, the 5th of June 2004.
>
>Up to twenty four program entrants are allowed on a first come, first served
>basis.  Entries may be either commercial or non commercial; entries must be
>unique and each author may have only one entry.  Program authors are responsible
>for providing computing and telecommunication resources for their programs.  The
>tournament organizer will provide a chess server used by the entrants for the
>event and it will use a well documented communication protocol.
>
>Rounds are scheduled one per day except for Friday; Fridays are used for games
>otherwise not played due to logistical difficulties.  Each game will start at
>twelve noon Eastern Daylight Time (USA).  The time control used is forty moves
>in the first two hours, twenty moves in the third hour, and the remainder of the
>game in the fourth hour.
>
>Game scores from each day will be posted to an appropriate Internet site and
>will also be provided to the International Computer Games Association for later
>publication in the _ICGA Journal_.
>
>A panel of three arbiters chosen among the participants will provide decisions
>in case of any disputes.
>
>Additional Rules:
>
>1.  There is no entry fee nor activity fee.  Also, no cash prizes.
>
>2.  Program modifications are not allowed during play, but are allowed
>otherwise.
>
>3.  Program operation during play must be entirely autonomous.
>
>4.  Time usage is decided entirely by the server.  This includes time forfeiture
>decisions.  Programs are responsible for making allowance for any network time
>lag.  The usage times are calculated by the server and will be sent along with
>any played move information transmitted by the server.
>
>5.  Testing time with the server will be made available well in advance of the
>event.
>
>6.  If needed, a playoff series of games at a much faster time control will be
>held to determine a clear first place winner.
>
>7.  The first place winner will enjoy the title of "Official North American
>Computer Chess Internet Champion" until the conclusion of the 2005 NACCIC.
>
>8.  Deadline for applications is Saturday, May 1st 2004.
>
>For further information, contact the organizer: chessnotation@mac.com



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