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Subject: Re: move in *zero* seconds?

Author: Oliver Roese

Date: 10:41:07 10/08/00

Go up one level in this thread


On October 08, 2000 at 13:06:05, Uri Blass wrote:

>On October 08, 2000 at 12:20:43, Oliver Roese wrote:
>
>>On October 08, 2000 at 09:28:44, Mike S. wrote:
>>
>>>Should programs be able, or be allowed, to move in *zero* seconds of thinking
>>>time?
>>>
>>>I don't think so (except when the pondering prepared for an opponent's move
>>>which is actually played), but I'd like to hear what others, especially blitz
>>>players or users who have programs play blitz/lightning at servers, think about
>>>this. Is it fair, to make series of moves in zero seconds?
>>>
>>>Probably, long sequences of very low quality moves in engine matches could be
>>>avoided also, by forcing a minimum of 1 second (i.e. as a common standard in
>>>computer chess programs).
>>>
>>>Thanks,
>>>M.Scheidl
>>
>>
>>In opening and (very late) endgame computers act (almost) optimally.
>>So surely nobody could say a competition in this case is "fair".
>>Maybe "interesting" oder "challenging" for someone.
>>
>>I tried to match some computer-accounts on fics with a 2-12 timecontrol.
>>But almost all dont allow that (surprise, surprise;)
>>
>>Oliver
>
>I think that they will allow standard 2-15 or 20-20 time control when you have
>better chances so I do not understand why do you need 2-12 time control unless
>the target is to increase your blitz rating.
>
>I do not like the fact that the players care about rating and I think they
>should care only about the game they play and not about rating when it is clear
>that the rating is clearly distorted(the fact that people can inflate their
>rating prove that the rating is distorted).
>
>Uri

Sorry, but i have to take that as insulting, since you say i am acting not as a
sportsman. I hope you regret your remark soon, so that we can continue to talk
about computerchess, thank you.

Oliver



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