Author: Wieland Belka
Date: 14:01:16 11/07/00
Go up one level in this thread
On November 07, 2000 at 10:30:06, Robert Hyatt wrote: >On November 07, 2000 at 06:56:01, Wieland Belka wrote: > >>On November 05, 2000 at 09:42:40, Robert Hyatt wrote: >> >>>On November 05, 2000 at 06:09:28, Wieland Belka wrote: >>> >>>>On November 04, 2000 at 23:58:39, Robert Hyatt wrote: >>>> >>>>>On November 04, 2000 at 12:59:23, Wieland Belka wrote: >>>>> >>>>>>Posted by Robert Hyatt on November 03, 2000 at 20:53:12: >>>>>> >>>>>>In Reply to: Re: Crafty 17.13 - using game archives by engines? posted by >>>>>>Wieland Belka on November 03, 2000 at 18:19:53: >>>>>>On November 03, 2000 at 18:19:53, Wieland Belka wrote: >On November 02, 2000 at >>>>>>14:25:48, Robert Hyatt wrote: >>>>>>> >>>>>>>>>On November 02, 2000 at 13:22:08, Wieland Belka wrote: >>>>>>>>> >>>>>>>>>>Hello Crafty friends, >>>>>>>>>> >>>>>>>>>>using opening books it's a great part of Crafty's strong playing, well. >>>>>>>>>> >>>>>>>>>>1. How could I complete Crafty's book with specific opening stuff? >>>>>>>>>>2. Can Crafty profit from any game archives? If yes, on which way? >>>>>>>>>> >>>>>>>>>>Can anybody help? >>>>>>>>>> >>>>>>>>>>Thanks Wieland >>>>>>>>> >>>>>>>>> >>>>>>>>>This is not hard to do... you can use _any_ collection of PGN games >>>>>>>>>you want, in order to build an opening book that covers the specific >>>>>>>>>openings you want to play against. >>>>>>>>> >>>>>>>>>We already have 2M game collections available. My ftp machine is full >>>>>>>>>of pgn files... The problem is "quality". not "quantity". The pgn has >>>>>>>>>typos, games by patzers, horrible blunders, openings that have been busted, >>>>>>>>>and so forth. Learning will help, but it definitely takes time. >>>>>>>> >>>>>>>>Bob, thanks for reply! >>>>>>>> >>>>>>>>You are right, of course, because of the quality of collections of PGN games. >>>>>>>>But I meant: If I had a little, but good collection to a specific rare opening, >>>>>>>>on which way could I *complete* Crafty's original book? >>>>>> >>>>>>>The way to do this is to take the original PGN, and then _add_ to it with the stuff you want to >use. In fact, the books.bin file is made to add to in this fashion, leaving book.bin to be a >large "backup" for when books.bin is >>>>>>>no longer useful. >>>>>> >>>>>>What do you mean with _add_? A command? Unknown by your command list v. 17.XX! >>>>>> >>>>>> >>>>> >>>>>There is no "add command". You have to have the original PGN file used to >>>>>create the book, then to this file you "add" the new pgn you want included. >>>>>You do this with any editor of your choice. >>>>> >>>>> >>>>>>>> >>>>>>>>And my second ask: Is it the right way to produce own openings books with *your* >>>>>>>>collections of PGN games on your ftp server? The way for that is clear, but is >>>>>>>>it well? Or is your Crafty opening book already the best solution? >>>>>>>> >>>>>>>>regards Wieland >>>>>> >>>>>>>What I do now is _not_ optimal. It needs a lot more work, which will happen >>>>>>>over the next year or two. I don't believe in hand-crafted books, as they >>>>>>>require too much human labor. But they are difficult to beat, without a _lot_ >>>>>>>of work... >>>>>> >>>>>>Bob, I'm a new fan of your Crafty! But the only thing I have is your command >>>>>>list v. 17.XX!! >>>>>>What are you telling me?! Is it possible to complete your opening book >>>>>>"book.bin" with own serious PGN game collections? >>>>>> >>>>>>regards Wieland >>>>> >>>>>yes. building the book simply sucks in a big pgn file. You can put _anything_ >>>>>into that file that you think is appropriate. >>>> >>>> >>>>Bob, please, sorry, but we are turning in a cycle again! ;-) >>>> >>>>I only wanted to say: The way to create an own opening book is clear. But I >>>>asked after a solution (Crafty commands!) to *complete* Crafty's book! Your >>>>command list v. 17.XX is not telling about it! >>>>By the way: I do not know exactly meaning of "book.bin" here and "books.bin" on >>>>the other side. >>> >>> >>>There is no command to "complete" crafty's book. You can only create a >>>book from raw PGN. Not add to it. Before you create the book, you can >>>put _anything_ in the pgn file. Then after you create the book from this >>>pgn file, you will have a book with the moves you want included. >>> >> >> >>Okay, now I understood. I can not complete your existing Crafty's opening books >>directly. >>And the other way: Is it possible to create a PGN file from your "book.bin" to >>complete with my stuff and create a new Crafty book.bin? >> > >No. the hashing is non-reversible. But the original PGN file is already >available on my ftp machine (enormous.pgn is the file you want, it is broken >into pieces to make it easier to download). > Thanks, Bob! Now I'm knowing really more than before! The last ones: 1. What parameter do you recommend creating a really good new book.bin for Crafty? And books.bin?? 2. Is your "enormous.pgn" better than Dann Corbit's PGN opening folders under ftp://cap.connx.com/pub/a-openings/ and following?
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