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Subject: Re: Crafty 17.13 - using game archives by engines?

Author: Wieland Belka

Date: 14:01:16 11/07/00

Go up one level in this thread


On November 07, 2000 at 10:30:06, Robert Hyatt wrote:

>On November 07, 2000 at 06:56:01, Wieland Belka wrote:
>
>>On November 05, 2000 at 09:42:40, Robert Hyatt wrote:
>>
>>>On November 05, 2000 at 06:09:28, Wieland Belka wrote:
>>>
>>>>On November 04, 2000 at 23:58:39, Robert Hyatt wrote:
>>>>
>>>>>On November 04, 2000 at 12:59:23, Wieland Belka wrote:
>>>>>
>>>>>>Posted by Robert Hyatt on November 03, 2000 at 20:53:12:
>>>>>>
>>>>>>In Reply to: Re: Crafty 17.13 - using game archives by engines? posted by
>>>>>>Wieland Belka on November 03, 2000 at 18:19:53:
>>>>>>On November 03, 2000 at 18:19:53, Wieland Belka wrote: >On November 02, 2000 at
>>>>>>14:25:48, Robert Hyatt wrote:
>>>>>>>
>>>>>>>>>On November 02, 2000 at 13:22:08, Wieland Belka wrote:
>>>>>>>>>
>>>>>>>>>>Hello Crafty friends,
>>>>>>>>>>
>>>>>>>>>>using opening books it's a great part of Crafty's strong playing, well.
>>>>>>>>>>
>>>>>>>>>>1. How could I complete Crafty's book with specific opening stuff?
>>>>>>>>>>2. Can Crafty profit from any game archives? If yes, on which way?
>>>>>>>>>>
>>>>>>>>>>Can anybody help?
>>>>>>>>>>
>>>>>>>>>>Thanks Wieland
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>This is not hard to do...  you can use _any_ collection of PGN games
>>>>>>>>>you want, in order to build an opening book that covers the specific
>>>>>>>>>openings you want to play against.
>>>>>>>>>
>>>>>>>>>We already have 2M game collections available.  My ftp machine is full
>>>>>>>>>of pgn files...  The problem is "quality".  not "quantity".  The pgn has
>>>>>>>>>typos, games by patzers, horrible blunders, openings that have been busted,
>>>>>>>>>and so forth.  Learning will help, but it definitely takes time.
>>>>>>>>
>>>>>>>>Bob, thanks for reply!
>>>>>>>>
>>>>>>>>You are right, of course, because of the quality of collections of PGN games.
>>>>>>>>But I meant: If I had a little, but good collection to a specific rare opening,
>>>>>>>>on which way could I *complete* Crafty's original book?
>>>>>>
>>>>>>>The way to do this is to take the original PGN, and then _add_ to it with the stuff you want to >use.  In fact, the books.bin file is made to add to in this fashion, leaving book.bin to be a >large "backup" for when books.bin is
>>>>>>>no longer useful.
>>>>>>
>>>>>>What do you mean with _add_? A command? Unknown by your command list v. 17.XX!
>>>>>>
>>>>>>
>>>>>
>>>>>There is no "add command".  You have to have the original PGN file used to
>>>>>create the book, then to this file you "add" the new pgn you want included.
>>>>>You do this with any editor of your choice.
>>>>>
>>>>>
>>>>>>>>
>>>>>>>>And my second ask: Is it the right way to produce own openings books with *your*
>>>>>>>>collections of PGN games on your ftp server? The way for that is clear, but is
>>>>>>>>it well? Or is your Crafty opening book already the best solution?
>>>>>>>>
>>>>>>>>regards Wieland
>>>>>>
>>>>>>>What I do now is _not_ optimal.  It needs a lot more work, which will happen
>>>>>>>over the next year or two.  I don't believe in hand-crafted books, as they
>>>>>>>require too much human labor.  But they are difficult to beat, without a _lot_
>>>>>>>of work...
>>>>>>
>>>>>>Bob, I'm a new fan of your Crafty! But the only thing I have is your command
>>>>>>list v. 17.XX!!
>>>>>>What are you telling me?! Is it possible to complete your opening book
>>>>>>"book.bin" with own serious PGN game collections?
>>>>>>
>>>>>>regards Wieland
>>>>>
>>>>>yes.  building the book simply sucks in a big pgn file.  You can put _anything_
>>>>>into that file that you think is appropriate.
>>>>
>>>>
>>>>Bob, please, sorry, but we are turning in a cycle again! ;-)
>>>>
>>>>I only wanted to say: The way to create an own opening book is clear. But I
>>>>asked after a solution (Crafty commands!) to *complete* Crafty's book! Your
>>>>command list v. 17.XX is not telling about it!
>>>>By the way: I do not know exactly meaning of "book.bin" here and "books.bin" on
>>>>the other side.
>>>
>>>
>>>There is no command to "complete" crafty's book.  You can only create a
>>>book from raw PGN.  Not add to it.  Before you create the book, you can
>>>put _anything_ in the pgn file.  Then after you create the book from this
>>>pgn file, you will have a book with the moves you want included.
>>>
>>
>>
>>Okay, now I understood. I can not complete your existing Crafty's opening books
>>directly.
>>And the other way: Is it possible to create a PGN file from your "book.bin" to
>>complete with my stuff and create a new Crafty book.bin?
>>
>
>No.  the hashing is non-reversible.  But the original PGN file is already
>available on my ftp machine (enormous.pgn is the file you want, it is broken
>into pieces to make it easier to download).
>

Thanks, Bob! Now I'm knowing really more than before! The last ones:
1. What parameter do you recommend creating a really good new book.bin for
Crafty?
   And books.bin??
2. Is your "enormous.pgn" better than Dann Corbit's PGN opening folders under
    ftp://cap.connx.com/pub/a-openings/ and following?




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