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Subject: Re: Crafty 17.13 - using game archives by engines?

Author: Robert Hyatt

Date: 07:30:06 11/07/00

Go up one level in this thread


On November 07, 2000 at 06:56:01, Wieland Belka wrote:

>On November 05, 2000 at 09:42:40, Robert Hyatt wrote:
>
>>On November 05, 2000 at 06:09:28, Wieland Belka wrote:
>>
>>>On November 04, 2000 at 23:58:39, Robert Hyatt wrote:
>>>
>>>>On November 04, 2000 at 12:59:23, Wieland Belka wrote:
>>>>
>>>>>Posted by Robert Hyatt on November 03, 2000 at 20:53:12:
>>>>>
>>>>>In Reply to: Re: Crafty 17.13 - using game archives by engines? posted by
>>>>>Wieland Belka on November 03, 2000 at 18:19:53:
>>>>>On November 03, 2000 at 18:19:53, Wieland Belka wrote: >On November 02, 2000 at
>>>>>14:25:48, Robert Hyatt wrote:
>>>>>>
>>>>>>>>On November 02, 2000 at 13:22:08, Wieland Belka wrote:
>>>>>>>>
>>>>>>>>>Hello Crafty friends,
>>>>>>>>>
>>>>>>>>>using opening books it's a great part of Crafty's strong playing, well.
>>>>>>>>>
>>>>>>>>>1. How could I complete Crafty's book with specific opening stuff?
>>>>>>>>>2. Can Crafty profit from any game archives? If yes, on which way?
>>>>>>>>>
>>>>>>>>>Can anybody help?
>>>>>>>>>
>>>>>>>>>Thanks Wieland
>>>>>>>>
>>>>>>>>
>>>>>>>>This is not hard to do...  you can use _any_ collection of PGN games
>>>>>>>>you want, in order to build an opening book that covers the specific
>>>>>>>>openings you want to play against.
>>>>>>>>
>>>>>>>>We already have 2M game collections available.  My ftp machine is full
>>>>>>>>of pgn files...  The problem is "quality".  not "quantity".  The pgn has
>>>>>>>>typos, games by patzers, horrible blunders, openings that have been busted,
>>>>>>>>and so forth.  Learning will help, but it definitely takes time.
>>>>>>>
>>>>>>>Bob, thanks for reply!
>>>>>>>
>>>>>>>You are right, of course, because of the quality of collections of PGN games.
>>>>>>>But I meant: If I had a little, but good collection to a specific rare opening,
>>>>>>>on which way could I *complete* Crafty's original book?
>>>>>
>>>>>>The way to do this is to take the original PGN, and then _add_ to it with the stuff you want to >use.  In fact, the books.bin file is made to add to in this fashion, leaving book.bin to be a >large "backup" for when books.bin is
>>>>>>no longer useful.
>>>>>
>>>>>What do you mean with _add_? A command? Unknown by your command list v. 17.XX!
>>>>>
>>>>>
>>>>
>>>>There is no "add command".  You have to have the original PGN file used to
>>>>create the book, then to this file you "add" the new pgn you want included.
>>>>You do this with any editor of your choice.
>>>>
>>>>
>>>>>>>
>>>>>>>And my second ask: Is it the right way to produce own openings books with *your*
>>>>>>>collections of PGN games on your ftp server? The way for that is clear, but is
>>>>>>>it well? Or is your Crafty opening book already the best solution?
>>>>>>>
>>>>>>>regards Wieland
>>>>>
>>>>>>What I do now is _not_ optimal.  It needs a lot more work, which will happen
>>>>>>over the next year or two.  I don't believe in hand-crafted books, as they
>>>>>>require too much human labor.  But they are difficult to beat, without a _lot_
>>>>>>of work...
>>>>>
>>>>>Bob, I'm a new fan of your Crafty! But the only thing I have is your command
>>>>>list v. 17.XX!!
>>>>>What are you telling me?! Is it possible to complete your opening book
>>>>>"book.bin" with own serious PGN game collections?
>>>>>
>>>>>regards Wieland
>>>>
>>>>yes.  building the book simply sucks in a big pgn file.  You can put _anything_
>>>>into that file that you think is appropriate.
>>>
>>>
>>>Bob, please, sorry, but we are turning in a cycle again! ;-)
>>>
>>>I only wanted to say: The way to create an own opening book is clear. But I
>>>asked after a solution (Crafty commands!) to *complete* Crafty's book! Your
>>>command list v. 17.XX is not telling about it!
>>>By the way: I do not know exactly meaning of "book.bin" here and "books.bin" on
>>>the other side.
>>
>>
>>There is no command to "complete" crafty's book.  You can only create a
>>book from raw PGN.  Not add to it.  Before you create the book, you can
>>put _anything_ in the pgn file.  Then after you create the book from this
>>pgn file, you will have a book with the moves you want included.
>>
>
>
>Okay, now I understood. I can not complete your existing Crafty's opening books
>directly.
>And the other way: Is it possible to create a PGN file from your "book.bin" to
>complete with my stuff and create a new Crafty book.bin?
>

No.  the hashing is non-reversible.  But the original PGN file is already
available on my ftp machine (enormous.pgn is the file you want, it is broken
into pieces to make it easier to download).




>>
>>>
>>>Please, have a look at my new from 11/04/2000: "Crafty in email correspondence
>>>chess tournaments"! I need a solution because I'm already playing!!
>
>
>Bob, no answer??



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