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Subject: Is this solvable by brute force?

Author: Edward Seid

Date: 07:02:33 09/18/03


I'm learning how to program by reading Deitel's Visual Basic.NET How to Program.
 I'm eager to try out my new skills on a chess-related project.

The Pawn Game - as presented by GM Lev Alburt in Comprehensive Chess Course, Vol
1

[D]8/pppppppp/8/8/8/8/PPPPPPPP/8 w - - 0 0

The game is won by:
1- capturing all of the opponent's pawns
2- reaching the last rank first
3- 'stalemating' the opponent, while still having at least one move for yourself

The game is drawn if:
1- both sides' pawns are blocked so that neither side can make any moves

The programming exercise I've assigned to myself it to try to solve this game
using brute-force minimax.  My question to you... can this game be solved on
today's typical desktop computer using brute-force?

I've been thinking about this and have made the following observations:
1- while classical chess has a branching factor of around 30, the Pawn Game
branching factor is 16 in the initial position, and around 8 in the
'middlegame', and goes down with each capture.
2- the longest 'game' is certainly less than 81 ply, and is probably around
60-65 (81 ply is calculated by the impossible scenario of each side taking 40
ply each to march all pawns to the 7th rank + 1 ply to promote)

I'm not planning to use anything fancy like hashtables or board rotation.  I'd
be happy if I'm successful in coding a 10x12 board representation (practice for
writing a classical chess engine in the future), a valid pawn move generator,
and a correct implementation of the minimax algorithm.

I'm very curious what the solution to this game is.  Is it a win/loss/draw for
White?  Of the 16 possible White moves, which ones win/lose/draw?  How long is
the longest game?  How long is the shortest game?  What is the distribution of
wins amongst the 3 methods of winning?

Any thoughts or suggestions are appreciated.



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