Author: Christophe Theron
Date: 11:21:07 04/13/04
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On April 13, 2004 at 01:29:02, Russell Reagan wrote: >On April 12, 2004 at 23:07:46, Christophe Theron wrote: > >>Further, wouldn't you just *hate* if I took the fun out of chess programming by >>telling you everything? :) > >My gut feeling is that we would probably be disappointed for the most part. I >bet a lot of us think all of you commercial authors are harboring lots of >magical secrets that can turn an average program into a beast. Something similar >to the improvements you get by going from minimax to alphabeta, or by adding >null-move to an average program, and things like that. Those are very >significant improvements. > >I have received the impression from you and other sources like Ed's webpage that >this is not the case. There are some clever things on Ed's webpage, but for the >most part, it is good ideas based on common sense, and then taking the time and >effort to hammer out every last detail to make an idea work, followed by an >efficient implementation. > >To illistrate the difference between what I think a lot of people would expect >to hear from you if you divulged all of your secrets and what I think we would >really get, consider null-move. Null-move is something that you can add to a >program that uses no forward pruning, and once you spend a small amount of time >getting it to work right, the program suddenly plays like it's on steroids >(relatively speaking). However, if we took an average program and added in a few >ideas from Ed's webpage, I wouldn't expect nearly as big of an improvement. I >think you guys just take a lot of ideas and get small improvements here and >there, and at the end of the decade, it amounts to a big improvement. 10% >reduction in tree size here, 20% there, it adds up. > >Am I right? If we are expecting to see magical earth shattering secrets, would >we be disappointed? I don't think you would be disappointed. But you are right in assuming that you would not see a dramatic improvement such as the one you get from alpha-beta vs minimax. You know, one has to wonder where the difference in elo strength between Crafty and the top commercial comes from. >On a related note, this brings up a question. If it is true that a lot of things >that give your program improvements at this stage are very minor things, then it >seems logical that those things would not necessarily result in improvements if >they were implemented in other programs, because your ideas probably fit into an >overall system. Do you think it is important to have a good overall system, >where all components compliment one another? > >For instance, a simple example of a system: the job of the full width search is >to hand off nodes to a qsearch, which has the job of handing off quiet positions >to an evaluation function. Under that system, you only want to evaluate quiet >positions, not all positions. If you acheive that, then you make sure your >qsearch is really delivering quiet positions. If it is, you are probably getting >accurate analysis from the engine. If someone took that beefed up qsearch that >was required to make that system work successfully and implemented it in their >program, it may only cause a qsearch explosion and result in weaker play. > >Am I right in believing that it is important to have an overall view of the >system, and that ideas that resulted in improvements in your engine may not help >other engines at all? It is really hard to answer to this question. One thing I am convinced of is that if the top chess programmers started to exchange ideas, like Ed and I did, you would see a significant increase in the strength of these top programs. Clearly some of them would benefit more. Christophe
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