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Subject: Re: Why does tiger lose games on time?

Author: Christophe Theron

Date: 22:53:02 12/12/99

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On December 12, 1999 at 20:55:15, Robert Hyatt wrote:

>On December 12, 1999 at 19:07:26, Christophe Theron wrote:
>
>>On December 12, 1999 at 10:10:58, Robert Hyatt wrote:
>>

(snip)

>>>gets the move from the server, the time starts.  It is now up to the program
>>>to read the input, act on it, and produce a move.  Remember, "crafty" is 10
>>>years 'behind' the commercial programs, so I see no point in telling them how
>>>to fix such problems.  :)
>>>
>>>But they _can_ be fixed.  Crafty can play a 60 move game in one second if you
>>>want to see something _really_ fast.. :)
>>>
>>>Bob
>>
>>
>>If you want to quote me, Bob, at least do it correctly.
>>
>>Reminder:
>>* You attacked commercial programmers in several ways, you even said they were
>>stealing things in Crafty. I think they don't need to.
>
>First, I _never_ said commercial programmers "steal" things from crafty. How
>would you steal something that is given to you?  However, I can likely point
>out several ideas from Cray Blitz (and now Crafty) that are in _your_ program
>as well as others...


Go ahead and tell me what ideas from Cray Blitz and Crafty are in my program?

Something that you have invented yourself, of course.



>>* I said that commercial programmers have been ten times more creative than you
>>have been (which is indeed a subjective point of view).
>>* I did not said you are 10 years behind. I do not know how many years behind
>>you are exactly. But I think you are about 100 elo points behind the best
>>commercial programs. That's why you need 3 or 4 times the processing power to
>>get close.
>
>Warped thinking.  Lets play a match using a 16 cpu alpha system.  Since you
>are 'ahead' you ought to crush me, right?  I mean, parallel search is not a
>creative thing to develop, so you should be able to have one up and going by
>tomorrow?  I'll contact DEC.  :)


Creativity is in my opinion also doing new things with common hardware.

Why do you need those rare and expensive computers to show your creativity?

There are plenty of things to do with a single processor.

Reminds me of these children in Africa, India and south America. You would be
amazed by their ability to create toys with wood and used cans. And they have a
great time playing with them.

On the other hands, I see countries where children are unhappy with expensive
computer toys, cellular phone toys,... Their biggest pleasure is to destroy
them, not to play with them.

While you play with your very expensive toys and repeatedly insist that I play
with you, let me remind you that almost all computers on this planet are single
processor ones.

You give away your program for free, but still show an elitist philosophy about
the computer that must be used in order to get acceptable results from it.

If beating commercial programs by using 8 to 16 times more computing power is
what makes you happy, then no doubt you'll stay happy for a while.



>Your comment says this:  "what I (you) work on is creative. What you (me) works
>on is not creative."  I say _horsefeathers_.  Perhaps after you start to work
>on a parallel search, and use all the information I and others have published,
>you will be able to 'create' exactly what we have done?


We'll see when I work on this problem. So far it's not in my priority list.

My goal is to write a good chess program for everybody's computer, not to win by
having more computing power. So far single processor is the most common computer
platform for my "target".



    Christophe



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