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Subject: Re: Is the Crafty-Sjeng match complete?

Author: Robert Hyatt

Date: 13:47:44 11/08/02

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On November 08, 2002 at 15:15:06, Gian-Carlo Pascutto wrote:

>On November 08, 2002 at 14:41:34, James Swafford wrote:
>
>>
>>Sorry if this is old news... I don't get much time to
>>read the posts these days.
>>
>>Crafty and Sjeng played a 5 3 match the other day which
>>ended in favor of Crafty.  Have they played since?
>>I'd like to know if GCP's claim that Sjeng is stronger
>>is true.
>
>From the games I have here (not sure if they're complete),
>it looks like Sjeng won 23-21.
>
>Considering Crafty played most games on hardware that seems about
>twice as fast as mine, I think this is a pretty nice result.
>
>>My guess is the engines are pretty close, but I'm not yet
>>convinced Sjeng is stronger.
>
>I'm not out here to convince you. When the program is released,
>it will be able to do so without my help.
>
>I accepted Roberts challenge because I disagreed with his
>claim that ICC games are a good way to determine which
>program is stronger. My argument was that you end up
>(unintentionally) playing with debug versions too much.

I don't see why this would be the case.  If it were, then you could
make the _same_ mistake during a real tournament.  The only
difficulty I personally had in the match is that you simply "started"
immediately, rather than "naming a time."  And then you asked me
to run on a different machine, which I tried to do.  But which introduced
some horrendous problems with a test version that was not yet debugged
enough to really play games.


>This happened in the match, Sjengs first 13 games being
>played with a handicapped personality. I didn't complain,
>fixed the bug and played on, confident that Sjeng would
>come back in the match and repair or limit the damage.
>Robert terminated the match at game 44 and posted the
>following two messages:
>

I didn't really "terminate the match."  When I noticed that
the totally undebugged version was playing, I asked my system
guy to "pull the network cable" because I can't log into that
machine remotely due to some firewall stuff we are playing
with on it.  I was far from that building with no hope of
getting over there to fix the problem, I tried logging crafty off
but it just popped right back in, so there was not much choice.

It can be continued later today if you want...

I think the main point should be that if we are going to do such a
match, we pick a specific time so that both are ready to play,
rather than just "jumping in".  I run experimental stuff all the
time but in planned events I try to run what seems "solid"...






>http://www.talkchess.com/forums/1/message.html?263693
>http://www.talkchess.com/forums/1/message.html?263695
>
>--
>GCP



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