Author: Robert Hyatt
Date: 13:47:44 11/08/02
Go up one level in this thread
On November 08, 2002 at 15:15:06, Gian-Carlo Pascutto wrote: >On November 08, 2002 at 14:41:34, James Swafford wrote: > >> >>Sorry if this is old news... I don't get much time to >>read the posts these days. >> >>Crafty and Sjeng played a 5 3 match the other day which >>ended in favor of Crafty. Have they played since? >>I'd like to know if GCP's claim that Sjeng is stronger >>is true. > >From the games I have here (not sure if they're complete), >it looks like Sjeng won 23-21. > >Considering Crafty played most games on hardware that seems about >twice as fast as mine, I think this is a pretty nice result. > >>My guess is the engines are pretty close, but I'm not yet >>convinced Sjeng is stronger. > >I'm not out here to convince you. When the program is released, >it will be able to do so without my help. > >I accepted Roberts challenge because I disagreed with his >claim that ICC games are a good way to determine which >program is stronger. My argument was that you end up >(unintentionally) playing with debug versions too much. I don't see why this would be the case. If it were, then you could make the _same_ mistake during a real tournament. The only difficulty I personally had in the match is that you simply "started" immediately, rather than "naming a time." And then you asked me to run on a different machine, which I tried to do. But which introduced some horrendous problems with a test version that was not yet debugged enough to really play games. >This happened in the match, Sjengs first 13 games being >played with a handicapped personality. I didn't complain, >fixed the bug and played on, confident that Sjeng would >come back in the match and repair or limit the damage. >Robert terminated the match at game 44 and posted the >following two messages: > I didn't really "terminate the match." When I noticed that the totally undebugged version was playing, I asked my system guy to "pull the network cable" because I can't log into that machine remotely due to some firewall stuff we are playing with on it. I was far from that building with no hope of getting over there to fix the problem, I tried logging crafty off but it just popped right back in, so there was not much choice. It can be continued later today if you want... I think the main point should be that if we are going to do such a match, we pick a specific time so that both are ready to play, rather than just "jumping in". I run experimental stuff all the time but in planned events I try to run what seems "solid"... >http://www.talkchess.com/forums/1/message.html?263693 >http://www.talkchess.com/forums/1/message.html?263695 > >-- >GCP
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