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Subject: Re: move in *zero* seconds?

Author: Oliver Roese

Date: 09:32:27 10/08/00

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On October 08, 2000 at 09:35:04, Robert Hyatt wrote:

>On October 08, 2000 at 09:28:44, Mike S. wrote:
>
>>Should programs be able, or be allowed, to move in *zero* seconds of thinking
>>time?
>>
>>I don't think so (except when the pondering prepared for an opponent's move
>>which is actually played), but I'd like to hear what others, especially blitz
>>players or users who have programs play blitz/lightning at servers, think about
>>this. Is it fair, to make series of moves in zero seconds?
>>
>>Probably, long sequences of very low quality moves in engine matches could be
>>avoided also, by forcing a minimum of 1 second (i.e. as a common standard in
>>computer chess programs).
>>
>>Thanks,
>>M.Scheidl
>
>Programs only move in zero seconds in three cases that I know of.
>
>1.  book move.  The assumption is that someone/something has already spent
>a lot of time in choosing these moves.
>
>2.  forced move (only legal move).  There is no reason to search at all if
>you have no choice, legally.
>
>3.  Pondering.  These moves are not really made in zero seconds.  It just so
>happens that all the calculation was done while waiting on the opponent.
>
>Humans do exactly the same thing.  I have seen them make several 0-second moves
>in a row.  I am not sure why you think this is a problem?

He.
It _is_ a problem.
If you dont think so, let me play a reasonable amount of games with 2 12
controls and i am happy to expect some win of ratingpoints.
Thank you.


Oliver



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