Author: Oliver Roese
Date: 09:32:27 10/08/00
Go up one level in this thread
On October 08, 2000 at 09:35:04, Robert Hyatt wrote: >On October 08, 2000 at 09:28:44, Mike S. wrote: > >>Should programs be able, or be allowed, to move in *zero* seconds of thinking >>time? >> >>I don't think so (except when the pondering prepared for an opponent's move >>which is actually played), but I'd like to hear what others, especially blitz >>players or users who have programs play blitz/lightning at servers, think about >>this. Is it fair, to make series of moves in zero seconds? >> >>Probably, long sequences of very low quality moves in engine matches could be >>avoided also, by forcing a minimum of 1 second (i.e. as a common standard in >>computer chess programs). >> >>Thanks, >>M.Scheidl > >Programs only move in zero seconds in three cases that I know of. > >1. book move. The assumption is that someone/something has already spent >a lot of time in choosing these moves. > >2. forced move (only legal move). There is no reason to search at all if >you have no choice, legally. > >3. Pondering. These moves are not really made in zero seconds. It just so >happens that all the calculation was done while waiting on the opponent. > >Humans do exactly the same thing. I have seen them make several 0-second moves >in a row. I am not sure why you think this is a problem? He. It _is_ a problem. If you dont think so, let me play a reasonable amount of games with 2 12 controls and i am happy to expect some win of ratingpoints. Thank you. Oliver
This page took 0.01 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.