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Subject: Re: Winboard.debug

Author: Sune Fischer

Date: 06:06:05 12/07/02

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On December 07, 2002 at 07:59:37, Brian Richardson wrote:

>On December 07, 2002 at 04:21:54, David Rasmussen wrote:
>
>>Are there any problems, for example with speed, of running an engine on ICC with
>>winboard -debug? I mean, does it lower your speed significantly so that you
>>bullet rating drops etc.? Or can it safely be turned on?
>
>It is a great debugging feature.
>I have never seen any performance impact.
>However, the file can become quite large, so
>I often put it on a separate drive from EGTB files
>and Tinker's own log file.
>I also use a .bat file to rename the winboard.debug file
>to some sequential nnnn to save them when automatically restarting.

How do you get winboard to write the debug when playing on a server?
I've tried adding /debug in different places, but nothing happens, is there a
trick?
You see, I have this problem that winboard can't stay connected to ICC for more
than a few games at a time, so I would really love to see what is going on in
that debug file. I fear I may have to withdraw from CCT-5 because of this, it is
no fun disconnecting every 15 minutes or so.

-S.



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