Author: Sune Fischer
Date: 06:06:05 12/07/02
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On December 07, 2002 at 07:59:37, Brian Richardson wrote: >On December 07, 2002 at 04:21:54, David Rasmussen wrote: > >>Are there any problems, for example with speed, of running an engine on ICC with >>winboard -debug? I mean, does it lower your speed significantly so that you >>bullet rating drops etc.? Or can it safely be turned on? > >It is a great debugging feature. >I have never seen any performance impact. >However, the file can become quite large, so >I often put it on a separate drive from EGTB files >and Tinker's own log file. >I also use a .bat file to rename the winboard.debug file >to some sequential nnnn to save them when automatically restarting. How do you get winboard to write the debug when playing on a server? I've tried adding /debug in different places, but nothing happens, is there a trick? You see, I have this problem that winboard can't stay connected to ICC for more than a few games at a time, so I would really love to see what is going on in that debug file. I fear I may have to withdraw from CCT-5 because of this, it is no fun disconnecting every 15 minutes or so. -S.
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