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Subject: Re: Resuts of the Dutch open championship

Author: Vincent Diepeveen

Date: 15:27:03 12/10/02

Go up one level in this thread


On December 10, 2002 at 12:46:23, Uri Blass wrote:

>On December 10, 2002 at 12:19:25, Nicolas GUIBERT wrote:
>
>>
>>>I believe that 200 lines are not enough to have a top program but 2000 lines
>>>with the right knowledge and good search algorithm may be enough.
>>>
>>>It may be interesting to know how many lines do programs like
>>>Junior or Ruffian have.
>>>
>>
>>I probably have the same opinion as Vincent on this subject. Evaluation is
>>extremely important and very often one single line does the same as 30-40 plies
>>of search...
>>
>>The thing is also that when you know a lot about the game yourself you can't
>>stand seeing your program play a stupid move because it does not understand
>>something... And then you write down the thing on your to-do list... And finally
>>implement the necessary thing...
>
>I know about chess more than other games.
>I know about chess better than most programmers(my rating is close to 2000)

you mean your correspondence rating?

So not a national rating based upon 40 in 2 games.

or are you just guessing here like Ed Schroeder used to do,
guessing himself at 2000 national though i estimate him at 1300
national.

So is this just like me guessing my draughts rating is 1600?

Your chess comments here make me believe you are more like a 1400.

>I look at games of movei.
>
>If I see a pattern that happen again and again I am going to fix it but I am not
>going to work on every stupid move that the program does.
>
>
>>
>>You're never satisfied and so you keep adding things to your evaluation
>>function.
>>
>>Moreover, the full evaluation function needs not be used all the time. Lazy
>>evaluation does the job most of the time. For example, in Buggy, full evaluation
>>is not so much time-consuming because it is only used 1/4th of the times.
>
>I use incremental evaluation.
>
>The full evaluation is one of the factors that is used for my pruning rules and
>it is a reason why it is relatively less easy to change things without bugs.
>>
>>I do not believe you can build a strong program without a lot of knowledge.
>>
>>But for that you need to see the holes by yourself.
>
>I see that big part of the problems could be prevented by searching 1,2 or 3
>plies deeper.
>
>Uri



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