Author: Robert Hyatt
Date: 11:59:03 12/03/03
The other day, someone was discussing WAC. As I have been working on the quad-opteron machine at AMD, I took some time to run WAC three times, one for 1 second per position, one for 5 and one for 10. The results: ===================== 1 seconds per position======================== test results summary: total positions searched.......... 300 number right...................... 297 number wrong...................... 3 percentage right.................. 99 percentage wrong.................. 1 total nodes searched.............. 111851199 average search depth.............. 4.5 nodes per second.................. 6072269 ===================== 5 seconds per position======================== test results summary: total positions searched.......... 300 number right...................... 298 number wrong...................... 2 percentage right.................. 99 percentage wrong.................. 0 total nodes searched.............. 320786849 average search depth.............. 5.6 nodes per second.................. 6299702 =====================10 seconds per position======================== test results summary: total positions searched.......... 300 number right...................... 299 number wrong...................... 1 percentage right.................. 99 percentage wrong.................. 0 total nodes searched.............. 259379471 average search depth.............. 4.6 nodes per second.................. 6369720 Benchmark: Crafty v19.7 (4 cpus) White(1): mt=4 max threads set to 4 White(1): bench Running benchmark. . . ...... Total nodes: 109241860 Raw nodes per second: 6068992 Total elapsed time: 18 SMP time-to-ply measurement: 35.555556 White(1): That now includes the inline FirstOne()/LastOne()/PopCnt() 64 bit code I wrote. It is about 4-5% faster. I have not written the attack stuff yet but I suppose I might bite the bullet to see what happens...
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