Author: greg moller
Date: 17:45:56 02/19/99
Go up one level in this thread
On February 19, 1999 at 18:20:10, KarinsDad wrote: >On February 19, 1999 at 17:04:03, Robert Hyatt wrote: > >>Just an opinion, but I don't believe GM players think much of 'increment' >>games. IE the largest number of blitz games vs crafty (by GM opponents) >>turn out to be 5 0. Yes a couple play a lot of 5 3 and 5 5 (and one likes >>5 14). But there seems to be 'something' about increments that they don't >>like. > >My guess is that a lot of GMs are from the "old school" where the time was the >time and that's it. Even knowing the advantages of the increments, it may be >difficult for some players to break old habits. Also, in blitz play 5 5 is a >totally different game than 5 0, at least to a computer. A well written program >would take advantage of every second of that increment (and would gain >considerably) whereas a human could, but would have a harder time of it. > >KarinsDad I tend to think that the longer the time control, the better the human's chances. 5 5 is longer than 5 0, therefore the human benefits more, according to this logic. Which, of course, is diametrically opposed to your contention. If i've misread your comments, I apologize :-) regards, gm
This page took 0.01 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.