Author: Olivier Deville
Date: 02:23:56 12/19/04
A certain engine has a time management bug when playing games at the time control of x moves in y minutes, and will therefore lose every game on time on most GUIs. However, when using a certain GUI, the engine miraculously manages to survive by playing several moves in less than one second. By studying the relevant logfiles and debug files, you learn that the GUI lets the engine use more time than allowed by the game schedule. Two ways regarding this strange problem : - You can call it a bug of the GUI. The engine should not be allowed to use more time than its opponent, and should lose on time. - You can call it a feature. The GUI fixes the bug and people can therefore use the engine, even if it is buggy. What is your opinion ? Olivier
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