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Subject: Re: But Not Yet As Good As Deep Blue '97

Author: Robert Hyatt

Date: 17:12:36 07/17/00

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On July 17, 2000 at 19:38:01, blass uri wrote:

>On July 17, 2000 at 19:10:29, KarinsDad wrote:
>
>>On July 17, 2000 at 11:59:35, blass uri wrote:
>>
>>>On July 17, 2000 at 09:32:18, Robert Hyatt wrote:
>>>
>>>>On July 17, 2000 at 08:05:57, blass uri wrote:
>>>>
>>>>>On July 17, 2000 at 07:22:41, Graham Laight wrote:
>>>>>
>>>>>>I'm afraid I still feel that Junior could have come out ahead (instead of
>>>>>>level)in this tournament by beating Bareev and Khalifman - and possibly by not
>>>>>>losing with such apparent ease to Kramnik. Continuing the game against Anand
>>>>>>might possibly have gained an extra half point as well.
>>>>>>
>>>>>>I think that Amir has an aspiration to make his program demonstably better than
>>>>>>Deep Blue (this certainly comes across in his interviews published on the
>>>>>>Chessbase Website coverage of Dortmund (www.chessbase.com) before the Kramnik
>>>>>>game). If so, as a (hopefully!) impartial member of the viewing public, I'm
>>>>>>afraid to say that I've yet to be convinced.
>>>>>>
>>>>>>As evidence, I point firstly to the games against Bareev and Khalifman. On both
>>>>>>occasions when Deep Blue '97 gained an advantage over Gary Kasparov (who's a
>>>>>>better player than anyone at Dortmund was), it parlayed that advantage into
>>>>>>victory - whilst Deep Junior twice failed conspicuously to "slam in the lamb".
>>>>>>
>>>>>>I would also point to the game against Khalifman. Here we see Deep Junior lose
>>>>>>to a combination of blocked centre and king attack - classic anti computer
>>>>>>methods which have both been well known for a long time. They work because, in
>>>>>>this case, nothing short of truly massive search depth is going to help you to
>>>>>>make the correct moves.
>>>>>>
>>>>>>However, for both king attack and blocked centre, Deep Blue '97 demonstrated
>>>>>>that it's evaluation knowledge was able to adequately handle the challenge.
>>>>>
>>>>>
>>>>>I guess that the evaluation of Deep Junior could do better if Deep Junior could
>>>>>search the same number of nodes.
>>>>>
>>>>>I believe that Deep Junior is better than Deeper blue if you assume 200,000,000
>>>>>nodes per second for deep Junior.
>>>>>
>>>>>Uri
>>>>
>>>>
>>>>I believe pigs can fly.  But only if you increase the density of the atmosphere
>>>>by a factor of 10,000 or so.
>>>>
>>>>DB has two almost insurmountable advantages:  (1) it is faster than anything is
>>>>going to be for a _long_ time;  (2) using special-purpose hardware they did
>>>>everything in the eval that was suggested by GM players, because they could do
>>>>so with no speed penalty.
>>>
>>>
>>>Deeper blue had one significant disadvantage.
>>>They had no time to test their evaluation.
>>>
>>>
>>>
>>>  DJ and every other PC program has _many_
>>>>"concessions" in the evaluation due to speed considerations.  DJ's king safety
>>>>would fail if it was 1,000 times faster... because there are some things that
>>>>speed won't help until we reach the point where the computer can see 30-50 plies
>>>
>>>
>>>I think that these things are not relevant in the games that it lost.
>>>I think that in the game against kramnik the mistake of deep Junior was Kh8 and
>>>Deep Junior could see 4 plies after it that it is in trouble.
>>
>>You seem to be contradicting yourself.
>>
>>You are stating that the lack of the king safety failure due to the event
>>horizon is not relevant and then turn around and state the DJ found out it was
>>in trouble 4 ply later (once king safety failure was in scope of the event
>>horizon).
>>
>>4 Ply is 6^4 or about 1300x faster hardware required.
>
>I disagree
>computers can see 4 plies in the important lines often by being  50-100 times
>faster or even less than it.
>
>The 4 plies are not quiet moves so I will not be surprised if being only 20
>times faster is enough.
>
> Or 2000x more processors.
>>Event horizon for king safety is totally relevant here, otherwise, DJ would have
>>probably played a different move.
>>
>>If I was a GM, I would attempt to add positional elements that the program would
>>not detect until way later in the game such as permanent weaknesses for the
>>program and permanent strengths for the GM.
>
>I agree that adding knowledge is important but my point was that I believe that
>Deep Junior is better than Deeper blue based on equal numbers of nps
>
>Uri


Based on what???



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