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Subject: Re: is the

Author: Roberto Waldteufel

Date: 10:05:45 07/22/98

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On July 21, 1998 at 13:54:46, Tom Kerrigan wrote:

>On July 21, 1998 at 09:00:29, Roberto Waldteufel wrote:
>
>>Now that you mention it, the OS may well be partly responsible. This reminds me
>>of a peculiarity I have noticed running my program under Windows95. The program
>>uses about 44 MB RAM for storage, but my machine has 64MB which should be more
>>than enough spare to keep Windows happy. When I first load my program,
>>everything is fine. When I start play, the program thrashes the hard disk for
>>about 15 seconds, during which time the program runs very slowly. Afterwards
>
>Well, the memory that Windows allocates for your program isn't in RAM, and then
>you start banging on ALL of it, so it all has to be swapped in.
>
>Cheers,
>Tom

Hi Tom,

Thank you, this is very enlightening. It hadn't occurred to me that an OS could
be so dumb, but then I guess this is Brand M we are talking about here. Do you
know of any good way to avoid this problem? I suppose I could make the program
access each hash table entry before the game begins, but then the user would
have to wait for all the swapping before commencing play.

Best wishes,
Roberto



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