Author: Christophe Theron
Date: 11:45:28 04/12/04
Go up one level in this thread
On April 12, 2004 at 07:50:47, Tord Romstad wrote: >On April 12, 2004 at 00:09:48, Christophe Theron wrote: > >>On April 11, 2004 at 13:52:59, Tom Likens wrote: >> >>>On April 10, 2004 at 21:53:17, Christophe Theron wrote: >>> >>>>On April 10, 2004 at 15:55:17, Tom Likens wrote: >>>>> >>>>>I'm not sure where I come down on the bitboards vs. non-bitboard >>>>>architectures. My engine is a bitboard engine, but that doesn't >>>>>necessarily mean that the next one will be bitboard based. >>>>> >>>>>I don't believe though, that because no bitboarder has topped the >>>>>SSDF list that this really constitutes any kind of proof. My strong >>>>>suspicion is that if all the top commercial programmers converted >>>>>over to bitboards tomorrow (yourself included) that *eventually* >>>>>their new engines would again rise to the top of the SSDF. I'm >>>>>beginning to suspect that creating a strong (i.e. world-class) engine >>>>>involves a helluva lot more than just the basic data representation, >>>>>but instead involves... >>>>> >>>>>1. 24/7 dedication >>>>>2. A *real* way to measure progress >>>>>3. A selective search strategy that works 99.99999% of the time >>>>>4. Attention to about 2^64 minor details >>>>>5. A failed marriage (okay, maybe this is extreme but you see the point) >>>>> >>>>>regards, >>>>>--tom >>>> >>>> >>>> >>>>Number 5 (or something close) was the reason why Tiger has made such a progress >>>>between 1997 and 1999. :) >>>> >>>>Number 2, seriously, is worth spending several months on it. >>>> >>>> >>>> >>>> Christophe >>> >>>This has been my main focus over the past few weeks. It's become readily >>>apparent to me that the improvement slope from here on up is much steeper >>>and I rather not waste my time implementing features that I can't properly >>>test. >>> >>>regards, >>>--tom >> >> >> >>That's the secret of real professional chess programmers. > >Of course you don't want to reveal your secrets, but it would be interesting if >you could answer >the following question: > >Assume that you make a change to your engine which improves the playing strength >by >about 10 Elo points. How many hours of CPU time do you need before you are sure >that >the change was an improvement? > >Tord I would say approximately one week, and I would not even be really sure it is an improvement. We are talking about a 1.5% improvement in winning percentage here, it's below the statistical noise of a several hundreds games match if you want 95% reliability! And unfortunately a 10 elo points improvement is becoming rare for me. Most of the changes I try make the program weaker, and many changes do not provide any measurable improvement! That's why not having a strong test methodology is totally out of question if you are serious about chess programming. Even with a good test methodology chess programming is still an art: in many cases you have to decide with your feelings, because the raw data does not give you a definite answer. Now of course there are small improvements that I do not even need to test for a long time: if I find a way to make my program 10% faster without changing the shape of the tree, then all I need to do is run some safety tests that will only look at the number of nodes searched on a large set of positions and compare it to the last stable version. But that does not happen often! :) Christophe
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